Deep Blue system overview
By Feng-Hsiung Hsu, Murray Campbell, A. Joseph Hoane Jr.. 1995
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Shane Legg
- Marcus Hutter
- Matthew Lai
- J. Urgen Schmidhuber
- Ben Goertzel
- Tom Everitt
- José Hernandez-Orallo
- Yoshua Bengio
Citations in the corpus
- Giraffe: Using Deep Reinforcement Learning to Play Chess (2015, background): “…could not have been searching more than 3-5 positions per second, while Deep Blue, a supercomputer with 480 custom ”chess processors”, searched about 200 million positions per second [1][2] to play at approximately equal strength (Deep Blue won the 6-game match with 2 wins, 3 draws, and 1 loss).”
- Universal Intelligence: A Definition of Machine Intelligence (2007, background): “Indeed even the mentally demanding task of playing chess can be largely reduced to brute force search (Hsu et al. 1995).”