DQN-TAMER: Human-in-the-Loop Reinforcement Learning with Intractable Feedback
By Riku Arakawa, Sosuke Kobayashi, Yuya Unno, Yuta Tsuboi, Shin-ichi Maeda. 2018
92 citations recorded by the source corpus.
Exploration has been one of the greatest challenges in reinforcement learning (RL), which is a large obstacle in the application of RL to robotics. Even with state-of-the-art RL algorithms, building a well-learned agent often requires too many trials, mainly due to the difficulty of matching its actions with rewards in the distant future. A remedy for this is to train an agent with real-time feedback from a human observer who immediately gives rewards for some actions. This study tackles a series of challenges for introducing such a human-in-the-loop RL scheme. The first contribution of this work is our experiments with a precisely modeled human observer: binary, delay, stochasticity, unsustainability, and natural reaction. We also propose an RL method called DQN-TAMER, which efficiently uses both human feedback and distant rewards. We find that DQN-TAMER agents outperform their baselines in Maze and Taxi simulated environments. Furthermore, we demonstrate a real-world human-in-the-loop RL application where a camera automatically recognizes a user's facial expressions as feedback to the agent while the agent explores a maze.
Subfields: Artificial Intelligence, Cognitive Neuroscience, Electrical and Electronic Engineering
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Ruohan Zhang
- Lin Guan
- Faraz Torabi
- Peter Stone
- Dana H. Ballard
- Hongsheng Li
- Subbarao Kambhampati
- Sihang Guo
In Cognitive Neuroscience
In Electrical and Electronic Engineering
Citations in the corpus
- Widening the Pipeline in Human-Guided Reinforcement Learning with Explanation and Context-Aware Data Augmentation (2020, methodology): “To answer the first question, we compare EXPAND to DQN-Feedback and an HIRL algorithm DQN-TAMER which combines TAMER with deep RL [2].”
- Leveraging Human Guidance for Deep Reinforcement Learning Tasks (2019, methodology): “For example, human voice [ Tenorio-Gonzalez et al. , 2010 ] and facial expression [ Arakawa et al. , 2018 ] can be used as additional sources of evaluative feed-back.”
- Human Preference Score: Better Aligning Text-to-image Models with Human Preference (2023, background): “[1] incorporate human feedback into RL training, which is proven to accelerate the model convergence.”
- FRESH: Interactive Reward Shaping in High-Dimensional State Spaces using Human Feedback (2020, background): “Another extension of TAMER, DQN-TAMER [1], modeled additional characteristics of human observers like inferring human reward from facial expressions.”