The Rutgers Master II-new design force-feedback glove
By M. Bouzit, G. Burdea, George V. Popescu, R. Boian. 2002
591 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Mechanical Engineering, Rehabilitation
View Paper: https://www.semanticscholar.org/paper/30ce4c27cdc3064321f561aa503976409bd2a665
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Paolo Dario
- Angelo Maria Sabatini
- Jonathan Blake
- Antal Haans
- Hakan Gurocak
- W. Ijsselsteijn
- Laura Dipietro
In Mechanical Engineering
In Rehabilitation
Citations in the corpus
- All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda (2021, background): “The existing works demonstrate various form factors exoskeletons [149], [150], gloves [151], [152], finger addendum [153], [154], smart wristbands [155], by considering numerous mechanisms including air-jets [156], ultrasounds [157]–[159], and laser [160], [161].”
- Mediated social touch: a review of current research and future directions (2006, methodology): “, Rutger-Master II; [23]), in table-based systems, such as the PHANToM [24], which is the most frequently used haptic interface today, or in force feedback arms, such as the HapticMaster [25], which allows for a larger spatial interaction range and higher resistive (or assistive) forces.”
- A survey on robotic devices for upper limb rehabilitation (2014, methodology): “Other examples are: a two DOF Haptic Interface for Finger Exercise (HAFI), which provides rehabilitation of only one finger at a time [183]; a force reflecting glove, named MRAGES, using magnetorheological fluid [157]; MR_CHIROD v.2, a one DOF grasp exercise device for functional magnetic resonance ”
- Virtual reality for assembly methods prototyping: a review (2011, background): “In contrast, wearable haptic gloves and exoskeleton devices such as CyberTouch TM , CyberGrasp TM (http:// www.immersion.com/), Rutgers Master II (Bouzit et al. 2002) among others (Gurocak et al. 2002) provide a much larger workspace for interaction.”
- Virtual Environments for Motor Rehabilitation: Review (2005, unknown): “13 Commercial devices which can apply force feedback to the fingers and thumb (“CyberGrasp”) or the entire arm grasp.php>.”
- Haptic Glove With MR Brakes for Virtual Reality (2009, methodology): “The Rutgers Master II—New Design (RMII-ND) was developed at the Rutgers Human Machine Interface Laboratory [ 13 ].”
- A Survey of Glove-Based Systems and Their Applications (2008, background): “The haptic glove reads gestures and applies forces to the user’s hand in real time [32].”
- Wearable Haptic Systems for the Fingertip and the Hand: Taxonomy, Review, and Perspectives (2017, unknown): “[154] contact at the finger pad, 4 fingers RMII-ND cus-”