Multi-view stereo via volumetric graph-cuts

By George Vogiatzis, Philip H. S. Torr, Roberto Cipolla. 2005

372 citations recorded by the source corpus.

This paper presents a novel formulation for the multi-view scene reconstruction problem. While this formulation benefits from a volumetric scene representation, it is amenable to a computationally tractable global optimisation using Graph-cuts. The algorithm proposed uses the visual hull of the scene to infer occlusions and as a constraint on the topology of the scene. A photo consistency-based surface cost functional is defined and discretised with a weighted graph. The optimal surface under this discretised functional is obtained as the minimum cut solution of the weighted graph. Our method provides a viewpoint independent surface regularisation, approximate handling of occlusions and a tractable optimisation scheme. Promising experimental results on real scenes as well as a quantitative evaluation on a synthetic scene are presented.

Subfields: Aerospace Engineering, Computer Vision and Pattern Recognition

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The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Aerospace Engineering

  1. Marc Pollefeys
  2. Christian Häne
  3. Yasutaka Furukawa
  4. Carlos Hernández
  5. Andreas Geiger
  6. S. M. Seitz
  7. Daniel Cremers
  8. Brian Curless

In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Jitendra Malik
  3. Ming-Hsuan Yang
  4. Andrew Zisserman
  5. Andreas Geiger
  6. Dacheng Tao
  7. Xiaogang Wang
  8. Andrea Vedaldi

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