Racing the Beam: The Atari Video Computer System
By Nick Montfort, Ian Bogost. 2009
420 citations recorded by the source corpus.
Subfields: Computer Graphics and Computer-Aided Design, Computer Science Applications, Sociology and Political Science, ML Systems & Hardware, Philosophy
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Graphics and Computer-Aided Design
- Joel Veness
- Eric Jonas
- Michael H. Bowling
- Paul Dourish
- Marc G. Bellemare
- Yavar Naddaf
- Anne Helmond
- Konrad Paul Kording
In Computer Science Applications
- Joel Veness
- Eric Jonas
- Michael H. Bowling
- Paul Dourish
- Marc G. Bellemare
- Christian Sandvig
- Yavar Naddaf
- Paul N. Edwards
In Sociology and Political Science
- Jeanette Plantin
- Joel Veness
- Eric Jonas
- Michael H. Bowling
- Paul Dourish
- Marc G. Bellemare
- Christian Sandvig
- Yavar Naddaf
In ML Systems & Hardware
- Joel Veness
- Eric Jonas
- Michael H. Bowling
- Paul Dourish
- Marc G. Bellemare
- Yavar Naddaf
- Anne Helmond
- Konrad Paul Kording
In Philosophy
- Michael H. Bowling
- Marc G. Bellemare
- Yavar Naddaf
- Joel Veness
- Eric Jonas
- Paul Dourish
- Anne Helmond
- Konrad Paul Kording
Citations in the corpus
- The Arcade Learning Environment: An Evaluation Platform for General Agents (2012, background): “The Atari 2600 is a home video game console developed in 1977 and sold for over a decade (Montfort & Bogost, 2009).”
- Algorithms and their others: Algorithmic culture in context (2016, background): “As with the public discussion, this academic interest in algorithms is sometimes driven by the way that algorithms are beginning to arise as objects of significance within existing academic domains; in other cases, it arises as part and parcel of a broader interest in harnessing the tools of cultura”
- The Arcade Learning Environment: An Evaluation Platform for General Agents (Extended Abstract) (2015, methodology): “The Atari 2600 is a home video game console developed in 1977 and sold for over a decade [Montfort and Bogost, 2009].”
- Infrastructure studies meet platform studies in the age of Google and Facebook (2018, background): “In media studies, the concept of “platform” has been extended from game design (Montfort and Bogost, 2009) to content-sharing websites (Gillespie, 2010; Helmond, 2015) and social media applications (Langlois and Elmer, 2013; van Dijck, 2013).”
- The Platformization of the Web: Making Web Data Platform Ready (2015, background): “To address this blind spot, Montfort and Bogost (2009) introduce “platform studies,” a call for a “technical rigor and in-depth investigation of how computing technologies work” (p. vii) to analyze “the connection between technical specifics and culture” (Bogost and Montfort 2009).”
- Could a Neuroscientist Understand a Microprocessor? (2016, methodology): “The MOS 6502 (and the virtually identical MOS 6507) were the processors in the Apple I, the Com-modore 64, and the Atari Video Game System (VCS) (see [10] for a comprehensive review).”
- The platformization of cultural production: Theorizing the contingent cultural commodity (2018, neutral): “Collectively, these overlapping approaches emphasize the material, computational, and infrastructural dimension of platforms (Helmond, 2015; Montfort and Bogost, 2009; Plantin et al., 2018).”