Solving Games with Functional Regret Estimation
By Kevin Waugh, Dustin Morrill, J. Bagnell, Michael H. Bowling. 2014
62 citations recorded by the source corpus.
We propose a novel online learning method for minimizing regret in large extensive-form games. The approach learns a function approximator online to estimate the regret for choosing a particular action. A no-regret algorithm uses these estimates in place of the true regrets to define a sequence of policies. We prove the approach sound by providing a bound relating the quality of the function approximation and regret of the algorithm. A corollary being that the method is guaranteed to converge to a Nash equilibrium in self-play so long as the regrets are ultimately realizable by the function approximator. Our technique can be understood as a principled generalization of existing work onabstraction in large games; in our work, both the abstraction as well as the equilibrium are learned during self-play. We demonstrate empirically the method achieves higher quality strategies than state-of-the-art abstraction techniques given the same resources.
Subfields: Artificial Intelligence, Economics and Econometrics, Management Science and Operations Research, Game & Decision Theory
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
In Economics and Econometrics
- Marc Lanctot
- Noam Brown
- R´emi Munos
- Karl Tuyls
- Julien Pérolat
- Tuomas Sandholm
- David Silver
- Johannes Heinrich
In Management Science and Operations Research
- David Silver
- Zhuoran Yang
- Marc Lanctot
- Karl Tuyls
- Johannes Heinrich
- Kaiqing Zhang
- Tamer Basar
- Noam Brown
In Game & Decision Theory
- Karl Tuyls
- Julien Pérolat
- Marc Lanctot
- Zhuoran Yang
- Noam Brown
- Tuomas Sandholm
- Tamer Basar
- Kaiqing Zhang
Citations in the corpus
- OpenSpiel: A Framework for Reinforcement Learning in Games (2019, methodology): “Regression CFR Regression CFR (RCFR) was the first variant to combine RL-style function approximation with CFR techniques [73, 46].”
- Deep Reinforcement Learning from Self-Play in Imperfect-Information Games (2016, methodology): “Waugh et al. (2015) recently combined one of these methods with function approximation.”
- Deep Counterfactual Regret Minimization (2018, methodology): “Prior work has combined regression tree function approximation with CFR (Waugh et al., 2015) in an algorithm called Regression CFR (RCFR).”
- Neural Replicator Dynamics (2019, methodology): “These include approaches relying on self-play [23], regret minimization [9, 10, 12, 34, 43, 69], and a large body of works that assume a standard centralized learning, decentralized execution paradigm [18, 35, 44, 51].”
- Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent (2019, methodology): “Combining data buffers with CFR using regression to predict regrets has also shown promise in medium-sized poker variants [Waugh et al. , 2015; Brown et al. , 2018 ] .”
- Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms (2019, methodology): “For example, [281, 282, 283, 284, 285, 286] combine CFR with Monte-Carlo sampling; [287, 288, 289] propose to estimate the counterfactual value functions via regression; [290, 291, 292] improve the computational efficiency by pruning suboptimal paths in the game tree; [293, 294, 295] analyze the per”
- Actor-Critic Policy Optimization in Partially Observable Multiagent Environments (2018, methodology): “Regression CFR (RCFR) uses regression to estimate cumulative regrets from CFR [93].”