Interactive 3D Modeling with a Generative Adversarial Network

By Jerry Liu, Fisher Yu, Thomas A. Funkhouser. 2017

95 citations recorded by the source corpus.

We propose the idea of using a generative adversarial network (GAN) to assist users in designing real-world shapes with a simple interface. Users edit a voxel grid with a Minecraft-like interface. Yet they can execute a SNAP command at any time, which transforms their rough model into a desired shape that is both similar and realistic. They can edit and snap until they are satisfied with the result. The advantage of this approach is to assist novice users to create 3D models characteristic of the training data by only specifying rough edits. Our key contribution is to create a suitable projection operator around a 3D-GAN that maps an arbitrary 3D voxel input to a latent vector in the shape manifold of the generator that is both similar in shape to the input but also realistic. Experiments show our method is promising for computer-assisted interactive modeling.

Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computational Mechanics

  1. Yaron Lipman
  2. Scott Fujimoto
  3. Bryan C. Russell
  4. Edward James Smith
  5. David Meger
  6. Chen Kong
  7. Anders P. Eriksson
  8. Jhony Kaesemodel Pontes

In Computer Graphics and Computer-Aided Design

  1. Richard Zhang
  2. Yaron Lipman
  3. Bryan C. Russell
  4. Edward James Smith
  5. Anders P. Eriksson
  6. Chen Kong
  7. Ruslan Salakhutdinov
  8. Scott Fujimoto

In Computer Vision and Pattern Recognition

  1. Jitendra Malik
  2. Luc Van Gool
  3. Andrew Zisserman
  4. Andrea Vedaldi
  5. Ming-Hsuan Yang
  6. Trevor Darrell
  7. Dacheng Tao
  8. Xiaogang Wang

Citations in the corpus