A comparison between grid and particle methods on the statistics of driven, supersonic, isothermal turbulence

By Daniel J. Price, Christoph Federrath. 2010

199 citations recorded by the source corpus.

We compare the statistics of driven, supersonic turbulence at a high Mach number using FLASH, a widely used Eulerian grid-based code, and PHANTOM, a Lagrangian smoothed particle hydrodynamics (SPH) code at resolutions of up to 512 3 in both grid cells and SPH particles. We find excellent agreement between codes on the basic statistical properties: a slope of k −1.95 in the velocity power spectrum for hydrodynamic, Mach 10 turbulence, evidence in both codes for a Kolmogorov-like slope of k −5/3 in the variable ρ 1/3 v as suggested by Kritsuk et al. and a lognormal probability distribution function (PDF) with a width that scales with the Mach number and proportionality constant b = 0.33–0.5 in the density variance–Mach number relation. The measured structure function slopes are not converged in either code at 512 3 elements. We find that for measuring volumetric statistics such as the power spectrum slope and structure function scaling, SPH and grid codes give roughly comparable results when the number of SPH particles is approximately equal to the number of grid cells. In particular, to accurately measure the power spectrum slope in the inertial range, in the absence of sub-grid turbulence models, requires at least 512 3 computational elements in either code. On the other hand the SPH code was found to be better at resolving dense structures, giving maximum densities at a resolution of 128 3 particles that were similar to the maximum densities resolved in the grid code at 512 3 cells, reflected also in the high density tail of the PDF. We find SPH to be more dissipative at comparable numbers of computational elements in statistics of the velocity field, but correspondingly less dissipative than the grid code in the statistics of density-weighted quantities such as ρ 1/3 v. For SPH simulations of high Mach number turbulence, we find it important to use sufficient non-linear β-viscosity in order to prevent particle interpenetration in shocks (we require βvisc = 4 instead of the widely used default value, βvisc = 2).

Subfields: Computational Mechanics, Ocean Engineering

View Paper: https://www.semanticscholar.org/paper/255098057d4dd43c50e52f5692327d2ee2c831c4

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In Computational Mechanics

  1. P. Hopkins
  2. E. Quataert
  3. C. Faucher-Giguére
  4. D. Keres̆
  5. N. Murray
  6. Daniel J. Price
  7. M. Vogelsberger
  8. L. Hernquist

In Ocean Engineering

  1. P. Hopkins
  2. Christoph Federrath
  3. Daniel J. Price
  4. N. Murray
  5. E. Quataert
  6. S. Glover
  7. Ralf Klessen
  8. C. Nixon

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