Learning to Infer Implicit Surfaces without 3D Supervision

By Shichen Liu, Shunsuke Saito, Weikai Chen, Hao Li. 2019

213 citations recorded by the source corpus.

Recent advances in 3D deep learning have shown that it is possible to train highly effective deep models for 3D shape generation, directly from 2D images. This is particularly interesting since the availability of 3D models is still limited compared to the massive amount of accessible 2D images, which is invaluable for training. The representation of 3D surfaces itself is a key factor for the quality and resolution of the 3D output. While explicit representations, such as point clouds and voxels, can span a wide range of shape variations, their resolutions are often limited. Mesh-based representations are more efficient but are limited by their ability to handle varying topologies. Implicit surfaces, however, can robustly handle complex shapes, topologies, and also provide flexible resolution control. We address the fundamental problem of learning implicit surfaces for shape inference without the need of 3D supervision. Despite their advantages, it remains nontrivial to (1) formulate a differentiable connection between implicit surfaces and their 2D renderings, which is needed for image-based supervision; and (2) ensure precise geometric properties and control, such as local smoothness. In particular, sampling implicit surfaces densely is also known to be a computationally demanding and very slow operation. To this end, we propose a novel ray-based field probing technique for efficient image-to-field supervision, as well as a general geometric regularizer for implicit surfaces, which provides natural shape priors in unconstrained regions. We demonstrate the effectiveness of our framework on the task of single-view image-based 3D shape digitization and show how we outperform state-of-the-art techniques both quantitatively and qualitatively.

Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition, Representation & Self-Supervised Learning, 3D Vision & Pose

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computational Mechanics

  1. Andreas Geiger
  2. Jonathan T. Barron
  3. Michael Niemeyer
  4. Christian Theobalt
  5. Songyou Peng
  6. Gerard Pons-Moll
  7. Ben Mildenhall
  8. Pratul P. Srinivasan

In Computer Graphics and Computer-Aided Design

  1. Andreas Geiger
  2. Jonathan T. Barron
  3. Ben Mildenhall
  4. Pratul P. Srinivasan
  5. Michael Niemeyer
  6. Matthew Tancik
  7. Songyou Peng
  8. Matthias Nießner

In Computer Vision and Pattern Recognition

  1. Andreas Geiger
  2. Luc Van Gool
  3. Jitendra Malik
  4. Andrea Vedaldi
  5. Ming-Hsuan Yang
  6. Dacheng Tao
  7. Xiaogang Wang
  8. Trevor Darrell

In Representation & Self-Supervised Learning

  1. Matthias Nießner
  2. Vincent Sitzmann
  3. Justus Thies
  4. Andreas Geiger
  5. Michael Niemeyer
  6. Matthew Tancik
  7. Tatsuya Harada
  8. Jonathan T. Barron

In 3D Vision & Pose

  1. Andreas Geiger
  2. Michael Niemeyer
  3. Jonathan T. Barron
  4. Matthew Tancik
  5. Christian Theobalt
  6. Matthias Nießner
  7. Songyou Peng
  8. Gerard Pons-Moll

Citations in the corpus