ARCH: Animatable Reconstruction of Clothed Humans
By Zeng Huang, Yuanlu Xu, Christoph Lassner, Hao Li, Tony Tung. Computer Vision and Pattern Recognition, 2020
384 citations recorded by the source corpus.
In this paper, we propose ARCH (Animatable Reconstruction of Clothed Humans), a novel end-to-end framework for accurate reconstruction of animation-ready 3D clothed humans from a monocular image. Existing approaches to digitize 3D humans struggle to handle pose variations and recover details. Also, they do not produce models that are animation ready. In contrast, ARCH is a learned pose-aware model that produces detailed 3D rigged full-body human avatars from a single unconstrained RGB image. A Semantic Space and a Semantic Deformation Field are created using a parametric 3D body estimator. They allow the transformation of 2D/3D clothed humans into a canonical space, reducing ambiguities in geometry caused by pose variations and occlusions in training data. Detailed surface geometry and appearance are learned using an implicit function representation with spatial local features. Furthermore, we propose additional per-pixel supervision on the 3D reconstruction using opacity-aware differentiable rendering. Our experiments indicate that ARCH increases the fidelity of the reconstructed humans. We obtain more than 50% lower reconstruction errors for standard metrics compared to state-of-the-art methods on public datasets. We also show numerous qualitative examples of animated, high-quality reconstructed avatars unseen in the literature so far.
Subfields: Computational Mechanics, Computer Vision and Pattern Recognition
View Paper: https://www.semanticscholar.org/paper/0ff2c939d136df8988f845ae5cdfb725939a82ab
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computational Mechanics
- Dimitrios Tzionas
- Michael J. Black
- Yebin Liu
- Zerong Zheng
- Qionghai Dai
- Jinlong Yang
- Yuliang Xiu
- Xiaowei Zhou
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Jitendra Malik
- Michael J. Black
- Andrew Zisserman
- Ming-Hsuan Yang
- Andrea Vedaldi
- Xiaogang Wang
- Dacheng Tao
Citations in the corpus
- Geo-PIFu: Geometry and Pixel Aligned Implicit Functions for Single-view Human Reconstruction (2020, background): “Another two PIFu variations are PIFuHD [22] and ARCH [8].”
- PaMIR: Parametric Model-Conditioned Implicit Representation for Image-Based Human Reconstruction (2020, background): “The success of deep implicit representations in general object modeling has inspired research in 3D human reconstruction [8], [54], [55], [56], [57].”
- A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose (2021, background): “A-NeRF bears close similarities with body models defined implicitly in terms of level-sets [61] and density of a sum of Gaussians [21, 51, 52] that are used for refining human pose, shape, and appearance via differentiable ray-tracing.”
- ICON: Implicit Clothed humans Obtained from Normals (2021, methodology): “Given an RGB image of a clothed person, ARCH [19] and ARCH++ [18] reconstruct 3D human shape in a canonical space by warping query points from the canonical to the posed space, and projecting them onto the 2D image space.”
- HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video (2022, methodology): “Other than free-viewpoint rendering, there is another related active research field that focus on human motion retargeting either in 2D [2, 7, 35, 43, 54, 67, 68] or 3D [19, 20, 25, 32, 49, 53, 69, 74].”
- Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies (2021, methodology): “[18, 5] combine implicit function learning with the SMPL model to obtain detailed animatable human models.”