Efficiency of three forward-pruning techniques in shogi: Futility pruning, null-move pruning, and Late Move Reduction (LMR)
By Kunihito Hoki, M. Muramatsu. 2012
18 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition, Economics and Econometrics
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Citations in the corpus
- Giraffe: Using Deep Reinforcement Learning to Play Chess (2015, methodology): “This technique is known as late move reduction [25].”
- Large-Scale Optimization for Evaluation Functions with Minimax Search (2014, methodology): “Most of the experiments described in this section used Bonanza, whose source code is available online (Hoki & Muramatsu, 2012).”