2-D Pole Balancing with Recurrent Evolutionary Networks
By Faustino J. Gomez, Risto Miikkulainen. 1998
Subfields: Reinforcement Learning
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Reinforcement Learning
- Sergey Levine
- Pieter Abbeel
- Chelsea Finn
- Shimon Whiteson
- J. Urgen Schmidhuber
- Abhishek Gupta
- Xi Chen
- Yan Duan
Citations in the corpus
- Benchmarking Deep Reinforcement Learning for Continuous Control (2016, methodology): “Similar tasks have been explored in Gomez & Miikkulainen (1998); Sch¨afer & Udluft (2005); Heess et al. (2015a); Wierstra et al. (2007).”
- Evolving Modular Fast-Weight Networks for Control (2005, background): “Note that unlike the 2-dimensional version of the classic pole balancer [7], the system cannot be controlled by solving the 1-dimensional case and then using two copies of this controller, one for each principle axis.”
- Real-time neuroevolution in the NERO video game (2005, background): “Using such techniques, relatively simple ANN controllers can be trained in games and game-like environments to produce convincing purposeful and intelligent behavior [5], [11], [36], [40], [65]–[67].”