Learning to Cooperate via Policy Search
By Leonid Peshkin, Kee-Eung Kim, Nicolas Meuleau, Leslie Pack Kaelbling. 2000
312 citations recorded by the source corpus.
Cooperative games are those in which both agents share the same payoff structure. Value-based reinforcement-learning algorithms, such as variants of Q-learning, have been applied to learning cooperative games, but they only apply when the game state is completely observable to both agents. Policy search methods are a reasonable alternative to value-based methods for partially observable environments. In this paper, we provide a gradient-based distributed policy-search method for cooperative games and compare the notion of local optimum to that of Nash equilibrium. We demonstrate the effectiveness of this method experimentally in a small, partially observable simulated soccer domain.
Subfields: Artificial Intelligence, Management Science and Operations Research, Safety Research
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Chris Amato
- Shimon Whiteson
- Karl Tuyls
- Frans Adriaan Oliehoek
- Sergey Levine
- Pieter Abbeel
- Matthijs T. J. Spaan
- Joelle Pineau
In Management Science and Operations Research
- Chris Amato
- Karl Tuyls
- Frans Adriaan Oliehoek
- Nikos A. Vlassis
- Matthijs T. J. Spaan
- Sean Luke
- Michael H. Bowling
- Sham M. Kakade
In Safety Research
- Nadine Le Fort-Piat
- Guillaume J. Laurent
- Laëtitia Matignon
- Sean Luke
- Karl Tuyls
- Walid Saad
- Prashant Doshi
- Geoffrey E. Hinton
Citations in the corpus
- Deep Decentralized Multi-task Multi-Agent Reinforcement Learning under Partial Observability (2017, methodology): “Works include model-free gradient-ascent based methods (Peshkin et al., 2000; Dutech et al., 2001), simulator-supported methods to improve policies using a series of linear programs (Wu et al.”
- Optimal and Approximate Q-value Functions for Decentralized POMDPs (2008, methodology): “We will not review the work performed on infinite-horizon Dec-POMDPs, such as the work by Peshkin, Kim, Meuleau, and Kaelbling (2000) , Bernstein, Hansen, and Zilberstein (2005), Szer and Charpillet (2005), Amato, Bernstein, and Zilberstein (2006, 2007a).”
- Independent reinforcement learners in cooperative Markov games: a survey regarding coordination problems (2012, background): “2 A fully cooperative Markov game is also called an identical payoff stochastic game (Peshkin et al., 2000) or a multi-agent Markov decision process (Boutilier, 1999).”
- Infinite-Horizon Policy-Gradient Estimation (2001, methodology): “For similar observations in the context of REINFORCE and VAPS , see Peshkin et al. (2000).”
- The Complexity of Decentralized Control of Markov Decision Processes (2000, background): “The only known tractable algorithms for these types of problems rely on even more assumptions.”
- Cooperative Multi-agent Control Using Deep Reinforcement Learning (2017, background): “[32] studied gradient based distributed policy search methods.”
- Solving Transition Independent Decentralized Markov Decision Processes (2004, background): “Other research has approached this complexity barrier through approximations of the general problem (Goldman & Zilberstein, 2003; Nair, Tambe, Yokoo, Pynadath, & Marsella, 2003; Peshkin et al., 2000; Shen, Lesser, & Carver, 2003).”
- Dynamic Programming for Partially Observable Stochastic Games (2004, methodology): “For general cooperative POSGs, algorithms such as those of Peshkin et al. [20] and Nair et al. [18] can be used, but they are only guaranteed to converge to local optima.”
- Point-based Dynamic Programming for DEC-POMDPs (2006, unknown): “2004) or gradient descent (Peshkin et al. 2000), and that often have lower complexity.”
- Multiagent Planning with Factored MDPs (2001, methodology): “Alternative approaches to this problem have used local optimization for the different agents, either via reward/value sharing [11, 13] or direct policy search [10].”
- Game Theory and Multi-agent Reinforcement Learning (2012, methodology): “Finally, (Peshkin et al, 2000) develop a gradient based policy search method for partially observable, identical payoff stochastic games.”
- Cooperative Multi-Agent Learning: The State of the Art (2005, background): “[173] investigate a distributed reinforcement learning approach to partially observable stochastic games with identical reinforcement to each agent, and show that their algorithm converges to local optima.”
- Reinforcement Learning in POMDPs Without Resets (2005, methodology): “The main building block of our algorithms is an implementation of anapproximatereset strategy, which we show always exists in every POMDP.”
- Rethinking Formal Models of Partially Observable Multiagent Decision Making (2019, background): “a). Figure 1 shows a game where Lemma C.8 leads to a quadratic increase in size. 3.2 POSGs and Models for Reinforcement Learning There are many formalizations and variants of POSGs in the literature (Peshkin et al., 2000; Hansen et al., 2004b; Emery-Montemerlo et al., 2004; Horak and Bosansky, 2019)”
- An Overview of Cooperative and Competitive Multiagent Learning (2005, background): “Preliminary research for such domains is presented in [125, 114].”