Learning to Cooperate via Policy Search

By Leonid Peshkin, Kee-Eung Kim, Nicolas Meuleau, Leslie Pack Kaelbling. 2000

312 citations recorded by the source corpus.

Cooperative games are those in which both agents share the same payoff structure. Value-based reinforcement-learning algorithms, such as variants of Q-learning, have been applied to learning cooperative games, but they only apply when the game state is completely observable to both agents. Policy search methods are a reasonable alternative to value-based methods for partially observable environments. In this paper, we provide a gradient-based distributed policy-search method for cooperative games and compare the notion of local optimum to that of Nash equilibrium. We demonstrate the effectiveness of this method experimentally in a small, partially observable simulated soccer domain.

Subfields: Artificial Intelligence, Management Science and Operations Research, Safety Research

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Chris Amato
  2. Shimon Whiteson
  3. Karl Tuyls
  4. Frans Adriaan Oliehoek
  5. Sergey Levine
  6. Pieter Abbeel
  7. Matthijs T. J. Spaan
  8. Joelle Pineau

In Management Science and Operations Research

  1. Chris Amato
  2. Karl Tuyls
  3. Frans Adriaan Oliehoek
  4. Nikos A. Vlassis
  5. Matthijs T. J. Spaan
  6. Sean Luke
  7. Michael H. Bowling
  8. Sham M. Kakade

In Safety Research

  1. Nadine Le Fort-Piat
  2. Guillaume J. Laurent
  3. Laëtitia Matignon
  4. Sean Luke
  5. Karl Tuyls
  6. Walid Saad
  7. Prashant Doshi
  8. Geoffrey E. Hinton

Citations in the corpus