Bootstrapping from Game Tree Search
By Joel Veness, David Silver, William T. B. Uther, Alan D. Blair. 2009
67 citations recorded by the source corpus.
Subfields: Reinforcement Learning
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Reinforcement Learning
- Sergey Levine
- Pieter Abbeel
- Yuxi Li
- Shimon Whiteson
- Marc G. Bellemare
- Timothy P. Lillicrap
- David Silver
- R´emi Munos
Citations in the corpus
- Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm (2017, background): “Meep ( 32 ) evaluated positions by a linear evaluation function based on handcrafted features.”
- Giraffe: Using Deep Reinforcement Learning to Play Chess (2015, background): “A more recent attempt is the Meep project by Veness et al. [16], whose evaluation function is a linear combination of hand-designed features, and where the weights are trained using reinforcement learning.”
- The Hanabi Challenge: A New Frontier for AI Research (2019, methodology): “This leads to methods than can combine planning with RL, as first demonstrated by TD-Leaf [65] and TreeStrap [66].”
- Learning to Search with MCTSnets (2018, methodology): “…algorithm apply reinforcement learning to find an evaluation function that combines with minimax search to produce an accurate root evaluation (Veness et al., 2009); while comparison training (Tesauro, 1988) applies supervised learning to the same problem; these methods have been successful…”
- Temporal-difference search in computer Go (2012, unknown): “Our framework draws extensively from successful examples of reinforcement learning in classic games such as chess (Veness et al. 2009), checkers (Schaeffer et al. 2001), and backgammon (Tesauro 1994).”
- Beyond the One Step Greedy Approach in Reinforcement Learning (2018, background): “The celebrated MCTS al-gorithm, which instantiates several steps of lookahead improvement, encompasses additional historical impressive accomplishments dating back to the past century and previous decade (Tesauro & Galperin, 1997; Sheppard, 2002; Bouzy & Helmstetter, 2004; Veness et al., 2009).”
- Large-Scale Optimization for Evaluation Functions with Minimax Search (2014, methodology): “However, strong human players have ratings of more than 3, 000 points at ICC, and this difference means these programs have not reached the top level of chess programs; that is, evaluation functions tuned by reinforcement learning have not yet reached the level of the best-handcrafted evaluation fun”
- Analysis of Evaluation-Function Learning by Comparison of Sibling Nodes (2011, background): “In contrast, it is interesting that chess programs with evaluation functions tuned by machine learning have not outperformed programs with hand-tuned evaluation functions [2,18].”