Does viewing violent media really cause criminal violence? A methodological review
By J. Savage. 2004
160 citations recorded by the source corpus.
Subfields: Social Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/1bec10690f01f47588e5d62d591b795a45f9453a
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Social Psychology
- C. Ferguson
- S. M. Rueda
- D. Dyck
- Christina L. Yancey
- L. Kirwil
- Harris Hyun-soo Kim
- Hyunjung Kim
- Glenn J. Hansen
In Sociology and Political Science
- C. Ferguson
- S. M. Rueda
- D. Dyck
- Christina L. Yancey
- Harris Hyun-soo Kim
- L. Kirwil
- Hyunjung Kim
- Glenn J. Hansen
Citations in the corpus
- Examining the validity of the modified Taylor competitive reaction time test of aggression (2009, background): “Other scholars have commented that, in fact, participants may feel that their actions are sanctioned, or even demanded, by the research examiner (Ritter and Eslea 2005; Savage 2004 ).”
- Blazing Angels or Resident Evil? Can Violent Video Games be a Force for Good? (2010, background): “The 2005 American Psychological Association resolution on video game violence (APA, 2005) was written by a committee of causal hypothesis scholars commenting largely on their own work and ignoring that of skeptics or research with opposing findings (e.g., Colwell & Kato, 2003; Durkin & Barber, 2002;”
- Is the Media Biased Against Me? A Meta-Analysis of the Hostile Media Effect Research (2011, background): “There was reason to predict study methodology to be a moderating variable, given that past studies had indicated statistically significant differences by method (Paik & Comstock, 1994; Savage, 2004).”
- The Effects of Media Violence Exposure On Criminal Aggression (2008, methodology): “After eliminating studies that use an outcome that is not “criminal or analogous,” Savage (2004) concluded that there are approximately 36 studies related to the effects of exposure to media violence on violent behavior—even including 3 studies about the advent of television and a few studies that…”
- Natural born killers: The genetic origins of extreme violence (2009, background): “In reality, participants in such studies may be merely filling in the missing letters of words, or delivering non-painful noise bursts to an ostensible consenting reaction-time game opponent (Savage, 2004).”
- Does Playing Violent Video Games Induce Aggression? Empirical Evidence of a Functional Magnetic Resonance Imaging Study (2006, background): “Savage, J. (2004). Does viewing violent media really cause criminal violence? A methodological re-”
- Paradigm change in aggression research: The time has come to retire the General Aggression Model (2012, background): “By contrast, use of media violence appears to relieve stress (Barnett, Coulson, & Foreman, 2008; Ferguson & Rueda, 2009) which may explain why media violence effects are historically negligible (Freedman, 2002; Savage, 2004).”
- Why Observing Violence Increases the Risk of Violent Behavior by the Observer (2007, background): “As many fine recent reviews have covered the empirical evidence in great detail (Anderson et al., 2003 ; Anderson & Bushman, 2001; Huesmann, Moise, & Podolski, 1997; Paik & Comstock, 1994 ; Savage, 2004), we focus here only on a few classic studies and some more important recent studies.”
- In the eye of the beholder: Thin-ideal media affects some, but not most, viewers in a meta-analytic review of body dissatisfaction in women and men. (2013, background): “…of aggression, where the use of unstandardized and controversial outcome measures has been a highly problematic issue (e.g., Ritter & Eslea, 2005; Savage, 2004), the field of body dissatisfaction and media has benefitted from a stable of well validated standardized clinical measures, thus…”
- The impact of online social networking on adolescent psychological well-being (WB): a population-level analysis of Korean school-aged children (2017, background): “…and interactive media (e.g. first-person shooter video games) can significantly encourage antisocial attitudes and aggressive tendencies among youths (Anderson et al., 2002; Bushman & Anderson, 2009; Lin, 2013; Savage, 2004), though this view has been challenged (see Ferguson & olson, 2014).”