Duration and Exposure to Virtual Environments: Sickness Curves During and Across Sessions
By R. Kennedy, K. Stanney, W. Dunlap. Presence - Teleoperators and Virtual Environments, 2000
294 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/1abf28de7f273e2cd6e6a8d215c35a909b72efbd
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Thomas D. Parsons
- Doug A. Bowman
- Steven K. Feiner
- Ajoy S. Fernandes
- Costas Boletsis
- Mark Billinghurst
Citations in the corpus
- Combating VR sickness through subtle dynamic field-of-view modification (2016, background): “First, we expected that participants would generally perform better in their second session due to order effects [9].”
- A Survey of Usability Evaluation in Virtual Environments: Classification and Comparison of Methods (2002, methodology): “Another important goal is to identify usability problems early in the development life cycle so that they may be addressed, and the redesign iteratively rened and evaluated (Nielsen & Mack, 1994). In a heuristic evaluation, VE usability experts compare elements of the user interaction design to gui”
- Virtual Reality for Enhanced Ecological Validity and Experimental Control in the Clinical, Affective and Social Neurosciences (2015, background): “Although advances in technologies now allow dynamic interactions with intelligent virtual agents, many constraints on experimental designs and subsequent statistical analyses often restrict the stimuli to more traditional approaches.”