The emotional and cognitive effect of immersion in film viewing
By V. Visch, E. Tan, D. Molenaar. 2010
218 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Literature and Literary Theory, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/195a9c16dca62f94a46bcb5e02681d2984fbc519
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Stefania Serafin
- Niels Christian Nilsson
- Marc Erich Latoschik
- Mario Botsch
- Daniel Roth
- Rolf Nordahl
- Youssef Shiban
- Thomas Waltemate
In Human-Computer Interaction
- Stefania Serafin
- Niels Christian Nilsson
- Marc Erich Latoschik
- Mario Botsch
- Daniel Roth
- Rolf Nordahl
- Thomas Waltemate
- Dominik Gall
Citations in the corpus
- Immersion revisited: A review of existing definitions of immersion and their relation to different theories of presence (2016, background): “…& Singer, 1998), video game studies (Adams & Rollings, 2006; Brown & Cairns, 2004; McMahan, 2003), film studies (Rooney, Benson, & Hennessy, 2012; Visch, Tan, & Molenaar, 2010), music studies (Dura, 2006; Ihde, 2007), and research dealing with linear and interactive works of literary fiction…”
- The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response (2018, background): “Also, our media conditions did not reveal any impact of immersion on emotional response as potentially could have been expected [5, 49].”
- The impact of perception and presence on emotional reactions: a review of research in virtual reality (2015, methodology): “Visch et al. (2010) suggest that the effect of immersive technology is mediated by arousal.”