Reinforcement Learning in Games
By Istvan Szita. 2012
73 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Sociology and Political Science, Reinforcement Learning
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Karthik Narasimhan
- Shimon Whiteson
- Sergey Levine
- Regina Barzilay
- Diederik Marijn Roijers
- Tejas D. Kulkarni
- Jianfeng Gao
- Peter Vamplew
In Sociology and Political Science
- Karthik Narasimhan
- Regina Barzilay
- Shimon Whiteson
- Diederik Marijn Roijers
- Tejas D. Kulkarni
- Peter Vamplew
- Richard Dazeley
In Reinforcement Learning
- Karthik Narasimhan
- Shimon Whiteson
- Regina Barzilay
- Diederik Marijn Roijers
- Tejas D. Kulkarni
- Peter Vamplew
- Richard Dazeley
- Matthew J. Hausknecht
Citations in the corpus
- Language Understanding for Text-based Games using Deep Reinforcement Learning (2015, methodology): “Q-Learning Reinforcement Learning is a commonly used framework for learning control policies in game environments (Silver et al., 2007; Amato and Shani, 2010; Branavan et al., 2011b; Szita, 2012).”
- A Survey of Multi-Objective Sequential Decision-Making (2013, methodology): “…Markov decision processes (MDPs) (Bellman, 1957a), occur in a range of real-world tasks such as robot control (Kober & Peters, 2012), game playing (Szita, 2012), clinical management of patients (Peek, 1999), military planning (Aberdeen, Thi´ebaux, & Zhang, 2004), and control of elevators (Crites…”
- Applying reinforcement learning to small scale combat in the real-time strategy game StarCraft:Broodwar (2012, unknown): “RL in games is a popular area of application for AI research [4], with the technique being well suited to complex game environments.”