Vision: A Computational Investigation into the Human Representation and Processing of Visual Information
By D. Marr. 1983
Subfields: Computer Vision and Pattern Recognition
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Ming-Hsuan Yang
- Dacheng Tao
- Jitendra Malik
- Xiaogang Wang
- Trevor Darrell
- Andrew Zisserman
- Andrea Vedaldi
Citations in the corpus
- What can the brain teach us about building artificial intelligence? (2016, background): “Although Lake et al. seek to take the computational level ‘high ground’ (Marr, 1982), their representational commitments also constrain the inferential procedures they rely on.”
- Self-Supervised Learning of Pretext-Invariant Representations (2019, background): “In fact, invariance is one of the core tenets of designing ‘good’ features [8, 45, 48].”
- Explanation in Artificial Intelligence: Insights from the Social Sciences (2017, methodology): “Several other authors have proposed models similar to Aristotle’s, such as Dennett [35], who proposed that people take three stances towards objects: physical, design, and intention; and Marr [119], building on earlier work with Poggio [120], who define the computational, representational, and hardw”
- Deep Unfolding: Model-Based Inspiration of Novel Deep Architectures (2014, methodology): “algorithms, or what David Marr called the “computational theory” level of analysis [1, 2].”
- A theory of causal learning in children: causal maps and Bayes nets. (2004, background): “…vision systems) must also find procedures that allow them to compute the object representations from the retinal data in a reasonably efficient way Marr (1982) called this the algorithmic level of representation Vision scientists use the geometrical theory that relates depth to disparity to help…”
- Specifying Object Attributes and Relations in Interactive Scene Generation (2019, background): “David Marr has defined vision as the process of discovering from images what is present in the world, and where it is [15].”
- Improved Adversarial Systems for 3D Object Generation and Reconstruction (2017, background): “The pioneering work of Roberts [23] and Marr [21] exemplify early shape models composed of 3D geometric primitives with recognizable 2D properties.”
- Recognition of natural scenes from global properties: Seeing the forest without representing the trees (2008, unknown): “Many influential models of high-level visual recognition are object-centered, treating objects and parts as the atoms of scene analysis (Biederman, 1987; Biederman, Blickle, Teitelbaum, Klatsky, & Mezzanotte, 1988; Bulthoff, Edelman, & Tarr, 1995; Fergus, Perona, & Zisserman, 2003; Marr, 1982; Pyl”
- Using goal-driven deep learning models to understand sensory cortex (2016, result): “In this sense, the current work is more similar in spirit to Marr’s levels of analysis 71 , investigating how a system’s computational-level goals influence its algorithmic and implementation level mechanisms.”
- Computing and Rendering Point Set Surfaces (2003, background): “Note that our visual system cannot sense smoothness beyond second order [38].”
- Neural and Computational Mechanisms of Action Processing: Interaction between Visual and Motor Representations. (2015, background): “This conception of different levels of theory in neuroscience matches the classical distinction of levels of analysis that has been proposed by Marr (1982) for computational vision.”