Reasons to Use Virtual Reality in Education and Training Courses and a Model to Determine When to Use Virtual Reality.
By Veronica S. Pantelidis. 2010
425 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/16c8e8d7b0c4b007d87f8635020f437581f081f3
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- Andrew Luxton-Reilly
- Athanasios S. Drigas
- Miltiadis Demetrios Lytras
- Beryl Plimmer
- C. Skianis
- George P Papanastasiou
- Sam Kavanagh
- Burkhard Wuensche
Citations in the corpus
- A systematic review of Virtual Reality in education (2017, background): “Interaction with educational VR systems encourages active engagement; this is preferable to learning through simple passivities (Panteldis, 2009).”
- Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skills (2018, methodology): “A reason of primary importance not to use VR in education is if interaction with real humans, either teachers or students, is necessary (Pantelidis 2010; Parsons 2016).”