Augmented Reality in the Classroom
By Mark Billinghurst, Andreas Duenser. Computer, 2012
580 citations recorded by the source corpus.
Evaluations of AR experiences in an educational setting provide insights into how this technology can enhance traditional learning models and what obstacles stand in the way of its broader use. A related video can be seen here: http://youtu.be/ndUjLwcBIOw. It shows examples of augmented reality experiences in an educational setting.
Subfields: Computer Vision and Pattern Recognition, Developmental and Educational Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/157d408ed744ef4176b4dd57bbacccc3a32bdfdb
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Carlos Bermejo
- Matt Bower
- Austin S Robinson
- Hirokazu Kato
- Zhanpeng Huang
- Nerida McCredie
- Takafumi Taketomi
- Dimitris Chatzopoulos
In Developmental and Educational Psychology
In Human-Computer Interaction
- Carlos Bermejo
- Matt Bower
- Austin S Robinson
- Zhanpeng Huang
- Nerida McCredie
- Dimitris Chatzopoulos
- D. Grover
- Pan Hui
Citations in the corpus
- Mobile Augmented Reality Survey: From Where We Are to Where We Go (2017, background): “MAR systems can improve the students enhancement inside and outside the classroom [70].”
- Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation (2014, background): “Researchers consider the book metaphor as one of the main modes of how AR will be used in education [12].”
- Augmented reality in Education — Cases, places, and potentials (2013, methodology): “They created videos, animations, audio tracks, links, surveys, commentaries and interactive menus using iMovie, Photoshop, Adobe After Effects, Adobe Premier Elements, Adobe Fireworks, Keynote, Survey Monkey and GarageBand.”