Augmented and Virtual Reality : the First Wave of 5 G Killer Apps
2017
Citations in the corpus
- Wireless Network Intelligence at the Edge (2018, background): “A user enjoying visuo-haptic perceptions requires not only minimal individual perception delays but also minimal delay variance to avoid motion sickness [14], [15].”
- URLLC-eMBB Slicing to Support VR Multimodal Perceptions over Wireless Cellular Systems (2018, background): “INTRODUCTION Virtual reality (VR) is often seen as one of the most important applications in 5G cellular systems [1]–[3].”