Does Body Movement Engage You More in Digital Game Play? and Why?
By Nadia Bianchi-Berthouze, Whan Woong Kim, Darshak Patel. Affective Computing and Intelligent Interaction, 2007
324 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Sociology and Political Science, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/12ff0c462df2ee157bd502bda7de9be5e41f7ef1
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In Developmental and Educational Psychology
In Sociology and Political Science
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Citations in the corpus
- Conceptualising engagement with digital behaviour change interventions: a systematic review using principles from critical interpretive synthesis (2016, methodology): “Similarities can be found between engagement and the state of B flow ^ , described as a mental state characterised by focused attention, intrinsic interest and enjoyment, balance between challenge and skill, and temporal dissociation (i.e. losing track of the passage of time) [18, 44 – 47].”
- Designing sports: a framework for exertion games (2011, background): “Research has also found that exertion facilitates social behavior in games, suggesting that we can create more engaging and social experiences if we know how to design for exertion [5, 27].”