Monte-Carlo Tree Search: A New Framework for Game AI

By Guillaume Chaslot, Sander C. J. Bakkes, Istvan Szita, Pieter H. M. Spronck. 2008

465 citations recorded by the source corpus.

Classic approaches to game AI require either a high quality of domain knowledge, or a long time to generate effective AI behaviour. These two characteristics hamper the goal of establishing challenging game AI. In this paper, we put forward Monte-Carlo Tree Search as a novel, unified framework to game AI. In the framework, randomized explorations of the search space are used to predict the most promising game actions. We will demonstrate that Monte-Carlo Tree Search can be applied effectively to (1) classic board-games, (2) modern board-games, and (3) video games.

Subfields: Artificial Intelligence, Sociology and Political Science

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Scott Niekum
  2. Yuxi Li
  3. Jean-Baptiste Mouret
  4. Konstantinos Chatzilygeroudis
  5. Vassilis Vassiliades
  6. J. Urgen Schmidhuber
  7. Peter Stone
  8. Igor Borovikov

In Sociology and Political Science

  1. Vassilis Vassiliades
  2. Konstantinos Chatzilygeroudis
  3. Peter Stone
  4. Jean-Baptiste Mouret
  5. Scott Niekum
  6. Tomer D. Ullman
  7. Jeff Clune
  8. Julian Togelius

Citations in the corpus