Winning Isn't Everything: Training Human-Like Agents for Playtesting and Game AI
By Yunqi Zhao, Igor Borovikov, Ahmad Beirami, Jason Rupert, Caedmon Somers, Jesse Harder, F. Silva, John F. Kolen, Jervis Pinto, Reza Pourabolghasem and 6 more. 2019
10 citations recorded by the source corpus.
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Citations in the corpus
- Hierarchical Cooperative Multi-Agent Reinforcement Learning with Skill Discovery (2019, background): “From the viewpoint of human-AI cooperation, which has near-term application to video game AI to improve human players’ experiences [46], hierarchical policies trained with explicit skills is a key step toward interpretable and modular policies.”
- On Multi-Agent Learning in Team Sports Games (2019, unknown): “We build on a variety of planning methods and machine learning techniques (including the state-of-the-art deep RL) and move away from the recent trends at training superhuman agents in solving the game AI problem (Zhao et al., 2019).”