A probabilistic model for component-based shape synthesis
By Evangelos Kalogerakis, Siddhartha Chaudhuri, Daphne Koller, Vladlen Koltun. 2012
407 citations recorded by the source corpus.
Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computational Mechanics
- Leonidas J. Guibas
- Matthias Nießner
- Thomas A. Funkhouser
- Andreas Geiger
- Charles Ruizhongtai Qi
- Hao Su
- Niloy J. Mitra
- Jitendra Malik
In Computer Graphics and Computer-Aided Design
- Leonidas J. Guibas
- Niloy J. Mitra
- Thomas A. Funkhouser
- Hao Su
- Jiajun Wu
- Josh Tenenbaum
- P. Hanrahan
- Hao Zhang
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Jitendra Malik
- Trevor Darrell
- Ming-Hsuan Yang
- Dacheng Tao
- Xiaogang Wang
- Andrea Vedaldi
- Andrew Zisserman
Citations in the corpus
- Learning Descriptor Networks for 3D Shape Synthesis and Analysis (2018, background): “Researchers in the fields of graphics and vision have studied the 3D object synthesis problems [2, 3, 9].”
- ShapeNet: An Information-Rich 3D Model Repository (2015, methodology): “Mirroring this pattern, recent work in computer graphics has also applied similar approaches to specific problems in the synthesis of new shape variations [10] and new arrangements of shapes [6].”
- Category-specific object reconstruction from a single image (2014, background): “[22] and involve complicated formulations that are difficult to optimize.”
- Synthesizing 3D Shapes via Modeling Multi-view Depth Maps and Silhouettes with Deep Generative Networks (2017, background): “Different approaches for modeling 3D shapes fall into three key categories: parts-based [8, 10, 1, 26], voxel-based [19, 27, 6, 28], and view based methods [18, 23].”
- SurfNet: Generating 3D Shape Surfaces Using Deep Residual Networks (2017, background): “Recent approaches for assembly-based 3D shape creation from components use probabilistic models [5, 15], or deep-learned models [13].”
- Garment modeling with a depth camera (2015, background): “We follow [Chaudhuri et al. 2011; Kalogerakis et al. 2012] to build a Bayesian network that captures the contextual prior from the labeled image database.”
- PCN: Point Completion Network (2018, background): “Some [15, 24, 32, 34, 43] retrieve the complete shape directly while some [17, 19, 28, 45, 52] retrieve object parts and then assemble them to obtain the complete shape.”
- PolyGen: An Autoregressive Generative Model of 3D Meshes (2020, methodology): “Existing approaches to 3D object synthesis rely on the recombination and deformation of template models (Kalogerakis et al., 2012; Chaudhuri et al., 2011), or a parametric shape family (Smelik et al.”
- Pix2Shape: Towards Unsupervised Learning of 3D Scenes from Images Using a View-Based Representation (2020, background): “tensively in the computer vision and graphics communities (Saxena et al. 2009; Chaudhuri et al. 2011; Kalogerakis et al. 2012; Chang et al. 2015; Rezende et al. 2016; Soltani et al. 2017; Kulkarni et al. 2015; Tulsiani et al. 2016; Huang et al. 2019; Jiang et al. 2019).”
- Interactive 3D Modeling with a Generative Adversarial Network (2017, methodology): “ons between surfaces. For example, [17], [1], and others describe methods for interpolation between surfaces with consistent parameterizations. More recently, probabilistic models of part hierarchies [16], [14] and grammars of shape features [8] have been learned from collections and used to assist ”