Virtual reality presence as a preamble of tourism experience: The role of mental imagery
By Vanja Bogicevic, Soobin Seo, Jay Kandampully, Stephanie Q. Liu, N. Rudd. Tourism Management, 2019
464 citations recorded by the source corpus.
Abstract While the dominant research stream on tourism technologies has investigated the adoption of self-service, mobile, and web-based technologies, the potential of destination marketing through virtual technologies is yet to be fully investigated. Because of limited empirical knowledge about the application of virtual reality (VR) in tourism, this research investigates how VR can be used to deliver integrated tourist experiences prior to their stay at the hotel. Through a lab-coordinated experiment, the current study contrasts three hotel previews that differ in their level of interactivity (images vs. 360° tour vs. VR). The findings demonstrate that a VR preview induces higher elaboration of mental imagery about the experience and a stronger sense of presence compared to both the 360° preview and images preview, thereby translating into enhanced brand experience. Such findings suggest that VR is substantial in prompting tourists to “daydream” about lodging offers prior to experiencing them at the destination's premises.
Subfields: Computer Vision and Pattern Recognition, Experimental and Cognitive Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/0de943055e2137c9782144456bf38fe328385c13
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In Computer Vision and Pattern Recognition
In Experimental and Cognitive Psychology
In Human-Computer Interaction
Citations in the corpus
- Examining Tourism Consumers’ Attitudes and the Role of Sensory Information in Virtual Reality Experiences of a Tourist Destination (2021, background): “The sense of presence in technology has been outlined as a critical factor in influencing attitudes and behaviors in a virtual environment (Bogicevic et al. 2019; Faiola et al. 2013).”
- The challenges of entering the metaverse: An experiment on the effect of extended reality on workload (2022, background): “…as supporting cognitive processing, mental elaboration and imagery, by providing visual cues that are lacking from the physical environment (e.g., Bogicevic et al., 2019; Fan et al., 2020; Heller et al., 2019; Park & Yoo, 2020), as well as by offering simulating environments and situations that…”