Cartman: The Low-Cost Cartesian Manipulator that Won the Amazon Robotics Challenge
By Douglas Morrison, Adam W. Tow, M. McTaggart, R. Smith, N. Kelly-Boxall, S. Wade-McCue, J. Erskine, R. Grinover, A. Gurman, T. Hunn and 12 more. 2017
147 citations recorded by the source corpus.
Ahstract-The Amazon Robotics Challenge enlisted sixteen teams to each design a pick-and-place robot for autonomous warehousing, addressing development in robotic vision and manipulation. This paper presents the design of our custom-built, cost-effective, Cartesian robot system Cartman, which won first place in the competition finals by stowing 14 (out of 16) and picking all 9 items in 27 minutes, scoring a total of 272 points. We highlight our experience-centred design methodology and key aspects of our system that contributed to our competitiveness. We believe these aspects are crucial to building robust and effective robotic systems.
Subfields: Aerospace Engineering, Computer Vision and Pattern Recognition, Mechanical Engineering
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Aerospace Engineering
- Andy Zeng
- Silvio Savarese
- Thomas A. Funkhouser
- Shuran Song
- Sergey Levine
- Andrew J. Davison
- Dieter Fox
- Li Fei-Fei
In Computer Vision and Pattern Recognition
- Sergey Levine
- Luc Van Gool
- Jitendra Malik
- Dacheng Tao
- Li Fei-Fei
- Trevor Darrell
- Andrew Zisserman
- Abhinav Kumar Gupta
In Mechanical Engineering
- Andy Zeng
- Sergey Levine
- Jürgen Leitner
- Douglas Morrison
- Peter Corke
- Li Fei-Fei
- Yuke Zhu
- Andrew J. Davison
Citations in the corpus
- QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation (2018, background): “However, current grasping systems typically approach the grasping task as the problem of predicting a grasp pose, where the system looks at the scene (typically using a depth camera), chooses the best location at which to grasp, and then executes an open-loop planner to reach that location [5, 6, 7,”
- RLBench: The Robot Learning Benchmark & Learning Environment (2019, background): “cup end-effector [27], it was difficult to reproduce in a lab setup.”
- TossingBot: Learning to Throw Arbitrary Objects With Residual Physics (2019, methodology): “In Table IV, we compare against other state-of-the-art picking systems found in literature: Cartman [24], Dex-Net 2.”
- Sim-To-Real via Sim-To-Sim: Data-Efficient Robotic Grasping via Randomized-To-Canonical Adaptation Networks (2018, background): “…systems typically either operate in an open-loop style, where grasping locations are chosen, and then a motion is executed to complete the grasp [69, 41, 37, 60], or in a closed-loop manner, where grasp prediction is continuously run during motion, either explicitly [65], or implicitly [27].”
- Learning robust, real-time, reactive robotic grasping (2019, methodology): “To determine the best network configuration, we compare relative performance between our trained networks by evaluating each on detecting ground-truth grasps on a 20% evaluation dataset containing 1,710 augmented images from the Cornell Grasping Dataset.”
- Learning task-oriented grasping for tool manipulation from simulated self-supervision (2018, background): “These learning methods largely fall into two families depending on the source of supervision: (1) supervised learning approaches (Herzog et al., 2012; Kroemer et al., 2012; Lenz et al., 2015; Mahler et al., 2017; Morrison et al., 2018; Saxena et al., 2008; ten Pas, et al., 2017), where the models ar”
- Learning Visual Affordances for Robotic Manipulation (2019, background): “Among the competing teams, we successfully picked the most objects in the Stow and Final Tasks, and our average picking speed was the highest [79].”
- Robotic pick-and-place of novel objects in clutter with multi-affordance grasping and cross-domain image matching (2017, background): “Among the competing teams, we successfully picked the most objects in the stow and final tasks, and our average picking speed was the highest (Morrison et al., 2018).”
- Learning ambidextrous robot grasping policies (2019, methodology): “In applications such as the Amazon Robotics Challenge, it is common to expand range by equipping robots with more than one end effector (e.g., both a parallel-jaw gripper and a suction cup).”
- Dex-Net 3.0: Computing Robust Vacuum Suction Grasp Targets in Point Clouds Using a New Analytic Model and Deep Learning (2018, methodology): “In 2017, Cartman [23] won the challenge and ranked suction grasps according to heuristics such as maximizing distance to the segmented object boundary and MIT [35] performed well using a neural network trained to predict grasp affordance maps from human labeled RGB-D point clouds.”
- PyRep: Bringing V-REP to Deep Robot Learning (2019, background): “Robotics has benefited greatly from this progress, with many robotics systems opting to use deep learning in many or all of the processing stages of a typical robotics pipeline [2, 3].”