Estimating 3D hand pose from a cluttered image
By Vassilis Athitsos, Stan Sclaroff. 2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2003. Proceedings., 2003
495 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/0b9213651d939b8195b0f4225fe409af6459effb
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Jitendra Malik
- Cordelia Schmid
- Dacheng Tao
- Trevor Darrell
- Andrew Zisserman
- Ming-Hsuan Yang
- Xiaogang Wang
In Human-Computer Interaction
- Tae-Kyun Kim
- Juergen Gall
- Vincent Lepetit
- Christian Theobalt
- Marc Pollefeys
- Dimitrios Tzionas
- Markus Oberweger
- Danhang Tang
Citations in the corpus
- Learning to Estimate 3D Hand Pose from Single RGB Images (2017, methodology): “Previous approaches differ because they rely on depth data [22, 27, 12, 13], they use explicit models to infer pose by matching against a predefined database of poses [4], or they only perform tracking based on an initial pose rather than full pose estimation [14, 18].”
- Hands in action: real-time 3D reconstruction of hands in interaction with objects (2010, background): “Methods of type B) are usually nonparametric [5], [6].”
- Full DOF tracking of a hand interacting with an object by modeling occlusions and physical constraints (2011, methodology): “Appearance-based methods estimate hand configurations by establishing a direct mapping of image features to the hand configuration space [3, 22, 28, 20].”
- Realtime and Robust Hand Tracking from Depth (2014, unknown): “The global techniques [3] [4] search a large parameter space to avoid poor local optima, but the result is usually coarse and the search is slow.”
- Fast pose estimation with parameter-sensitive hashing (2003, methodology): “Finally, in [1] a hand image was matched to a large database of rendered forms, using a sophisticated similarity measure on image features.”
- Hand Pose Estimation via Latent 2.5D Heatmap Regression (2018, methodology): “These methods follow a non-parametric approach and formulate 3D pose estimation as a nearest neighbor search problem in large databases of 3D poses, where the matching is performed based on some low [38, 39] or high [40,41] level features extracted from the image.”
- 3D human pose from silhouettes by relevance vector regression (2004, methodology): “In particular, example based methods explicitly tore a set of training examples whose 3D poses are known, and estimate pose by searching for training image(s) similar to the given input image, and interpolating from their poses [2, 14, 9, 11].”
- Disentangling Latent Hands for Image Synthesis and Pose Estimation (2018, background): “Early methods could recognize only a restricted set of poses [1, 36] or used simplified hand representations instead of full 3D skeletons [26, 37].”
- Motion Capture of Hands in Action Using Discriminative Salient Points (2012, background): “Discriminative approaches instead do not require an explicit hand model, but learn a mapping from image features to hand poses from a large set of training data [20–23].”
- Real-Time Articulated Hand Pose Estimation Using Semi-supervised Transductive Regression Forests (2013, methodology): “Hand pose estimation Earlier approaches for articulated hand pose estimation are diversified, such as coloured markers [6], probabilistic line matching [1], multi-camera network [13] and Bayesian filter with Chamfer matching [25].”
- Interactive Markerless Articulated Hand Motion Tracking Using RGB and Depth Data (2013, methodology): “Discriminative Methods: A method for 3D hand pose estimation framed as a database indexing problem was proposed by Athitsos and Sclaroff [1].”
- Real time hand pose estimation using depth sensors (2011, background): “[2] estimate 3D hand pose from a cluttered image.”
- Sign Language Recognition (2011, methodology): “Athitsos and Sclaroff used a method for matching binary edges from cluttered images, to edges produced by model hand shapes [6].”
- Capturing Hands in Action Using Discriminative Salient Points and Physics Simulation (2015, methodology): “Athitsos and Sclaroff (2003) resort to probabilistic line matching, while Thayananthan et al (2003) combine Bayesian filtering with Chamfer matching.”
- 3D Hand Shape and Pose From Images in the Wild (2019, background): “When it comes to a monocular color input, the problem becomes inherently ill posed due to the increased depth and scale ambiguities, but that did not prevent several researchers [4, 9, 51, 57, 63, 39] from attempting to solve it in the past albeit with limited results.”