The benefits of using a walking interface to navigate virtual environments
By Roy A. Ruddle, S. Lessels. TCHI, 2009
338 citations recorded by the source corpus.
Subfields: Automotive Engineering, Cognitive Neuroscience, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/0a9259ca4bbd83d2b7bcd7cc541c9e5005caa843
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Automotive Engineering
In Cognitive Neuroscience
- Maria V. Sanchez-Vives
- Mel Slater
- H. Ehrsson
- Giuseppe Riva
- Antoine Jean-Pierre Tixier
- Fabrizia Mantovani
- Tabitha C. Peck
- Domna Banakou
In Human-Computer Interaction
- Maria V. Sanchez-Vives
- Mel Slater
- H. Ehrsson
- Tabitha C. Peck
- Giuseppe Riva
- Jeremy N. Bailenson
- Sarah Parsons
- Mar González-Franco
Citations in the corpus
- Enhancing Our Lives with Immersive Virtual Reality (2016, background): “Ruddle and Lessels (2009) carried out a further study where they compared navigation task performance in a virtual environment under three different conditions: (1) a desktop interface, (2) an HMD that was tethered, so that although participants could look around, they could not walk, and (3) a…”