Unstructured lumigraph rendering

By Chris Buehler, M. Bosse, Leonard McMillan, Steven J. Gortler, Michael F. Cohen. International Conference on Computer Graphics and Interactive Techniques, 2001

1,074 citations recorded by the source corpus.

We describe an image based rendering approach that generalizes many current image based rendering algorithms, including light field rendering and view-dependent texture mapping. In particular, it allows for lumigraph-style rendering from a set of input cameras in arbitrary configurations (i.e., not restricted to a plane or to any specific manifold). In the case of regular and planar input camera positions, our algorithm reduces to a typical lumigraph approach. When presented with fewer cameras and good approximate geometry, our algorithm behaves like view-dependent texture mapping. The algorithm achieves this flexibility because it is designed to meet a set of specific goals that we describe. We demonstrate this flexibility with a variety of examples.

Subfields: Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition

View Paper: https://www.semanticscholar.org/paper/0112657f62ccbd036bae4c84cb41557ee2c8c80d

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In Computer Graphics and Computer-Aided Design

  1. Andreas Geiger
  2. Jonathan T. Barron
  3. Pratul P. Srinivasan
  4. Ben Mildenhall
  5. Peter Hedman
  6. Matthias Nießner
  7. Christian Theobalt
  8. Matthew Tancik

In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Jitendra Malik
  3. Ming-Hsuan Yang
  4. Andreas Geiger
  5. Andrea Vedaldi
  6. Dacheng Tao
  7. Trevor Darrell
  8. Xiaogang Wang

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