Polyhedral Visual Hulls for Real-Time Rendering
By Wojciech Matusik, Chris Buehler, Leonard McMillan. Rendering Techniques, 2001
341 citations recorded by the source corpus.
Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition
View Paper: https://www.semanticscholar.org/paper/1c0a99dadecdc2b616d4dc67c927d19fa73f08f2
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computational Mechanics
- Christian Theobalt
- Marcus A. Magnor
- Hans-Peter Seidel
- Luc Van Gool
- Markus H. Gross
- Gerard Pons-Moll
- Michael J. Black
- Daniel Cohen-Or
In Computer Graphics and Computer-Aided Design
- Christian Theobalt
- Marcus A. Magnor
- Hans-Peter Seidel
- Luc Van Gool
- Markus H. Gross
- Joel Carranza
- Thierry Bouwmans
- Gerhard P. Fettweis
In Computer Vision and Pattern Recognition
- Christian Theobalt
- Luc Van Gool
- Jitendra Malik
- Ming-Hsuan Yang
- Michael J. Black
- Bernt Schiele
- Marcus A. Magnor
- Gerard Pons-Moll
Citations in the corpus
- blue-c: a spatially immersive display and 3D video portal for telepresence (2003, methodology): “Two fast methods are the image-based visual hull (IBVH) introduced by Matusik et al. [2000], which takes advantage of epipolar geometry to build a layered depth-image representation, and the polyhedral visual hull [Matusik et al. 2001], which constructs a triangular surface representation.”
- Free-viewpoint video of human actors (2003, methodology): “A polygonal reconstruction of a person’s shape from multiple silhouettes at interactive frame rates is shown in [Matusik et al. 2001].”