David Brodegard

JMIR Serious Games · 2014

A researcher in the Science corpus: 1 paper; trusts 0 researchers and is trusted by 0 researchers here, as inferred from the citation graph.

Papers from David Brodegard's perspective

Ordered by how strongly the researchers David Brodegard trusts endorse each paper. Same corpus, a different order for every researcher.

  1. Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete
  2. The behaviour change wheel: A new method for characterising and designing behaviour change interventions (Implementation science : IS)
  3. From game design elements to gamefulness: defining "gamification" (International Conference on Entertainment and Media in the Ubiquitous Era)
  4. Playing for real: video games and stories for health-related behavior change. (American Journal of Preventive Medicine)
  5. Opportunities and Challenges for Smartphone Applications in Supporting Health Behavior Change: Qualitative Study (Journal of Medical Internet Research)
  6. Persuasive technology: using computers to change what we think and do (UBIQ)
  7. The measurement of observer agreement for categorical data.
  8. Classification Accuracies of Physical Activities Using Smartphone Motion Sensors (Journal of Medical Internet Research)
  9. ‘Gamification’: Influencing health behaviours with games (Journal of the Royal Society of Medicine)
  10. Behavior change interventions delivered by mobile telephone short-message service. (American Journal of Preventive Medicine)

Their papers