Ben Cannon
JMIR Serious Games · 2014
A researcher in the Science corpus: 1 paper; trusts 0 researchers and is trusted by 0 researchers here, as inferred from the citation graph.
Papers from Ben Cannon's perspective
Ordered by how strongly the researchers Ben Cannon trusts endorse each paper. Same corpus, a different order for every researcher.
- The behaviour change wheel: A new method for characterising and designing behaviour change interventions (Implementation science : IS)
- Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete
- From game design elements to gamefulness: defining "gamification" (International Conference on Entertainment and Media in the Ubiquitous Era)
- Playing for real: video games and stories for health-related behavior change. (American Journal of Preventive Medicine)
- Opportunities and Challenges for Smartphone Applications in Supporting Health Behavior Change: Qualitative Study (Journal of Medical Internet Research)
- Persuasive technology: using computers to change what we think and do (UBIQ)
- The measurement of observer agreement for categorical data.
- Classification Accuracies of Physical Activities Using Smartphone Motion Sensors (Journal of Medical Internet Research)
- ‘Gamification’: Influencing health behaviours with games (Journal of the Royal Society of Medicine)
- Behavior change interventions delivered by mobile telephone short-message service. (American Journal of Preventive Medicine)
Their papers
- Just a Fad? Gamification in Health and Fitness Apps (2014) — 504 citations