Reinforcement learning of motor skills with policy gradients
By Jan Peters, Stefan Schaal. 2008
1,028 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Biomedical Engineering, Control and Systems Engineering, Reinforcement Learning
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Sergey Levine
- Pieter Abbeel
- Chelsea Finn
- Yoshua Bengio
- Ruslan Salakhutdinov
- Trevor Darrell
- Mohit Bansal
- Quoc V. Le
In Biomedical Engineering
- Sergey Levine
- Pieter Abbeel
- Chelsea Finn
- Jan Peters
- Vikash Kumar
- Gerhard Neumann
- Trevor Darrell
- Aravind Rajeswaran
In Control and Systems Engineering
- Sergey Levine
- Pieter Abbeel
- Chelsea Finn
- Jan Peters
- Vikash Kumar
- Abhishek Gupta
- Shixiang Shane Gu
- Abhinav Kumar Gupta
In Reinforcement Learning
- Sergey Levine
- Pieter Abbeel
- Chelsea Finn
- Shixiang Shane Gu
- Ofir Nachum
- Abhishek Gupta
- Shimon Whiteson
- Vikash Kumar
Citations in the corpus
- Trust Region Policy Optimization (2015, methodology): “In contrast, the single path algorithm requires no state resets and can be directly implemented on a physical system (Peters & Schaal, 2008b).”
- Benchmarking Deep Reinforcement Learning for Continuous Control (2016, methodology): “We use the step size suggested by Peters & Schaal (2008): α = √ δKL (∇θη(πθ)T I(θ)−1∇θη(πθ))−1.”
- One-Shot Imitation Learning (2017, background): “…including Backgammon (Tesauro, 1995), helicopter control (Ng et al., 2003), Atari (Mnih et al., 2015), Go (Silver et al., 2016), continuous control in simulation (Schulman et al., 2015; Heess et al., 2015; Lillicrap et al., 2015) and on real robots (Peters & Schaal, 2008; Levine et al., 2016).”
- Constrained Policy Optimization (2017, background): “In local policy search (Peters & Schaal, 2008), the policy is iteratively updated by maximizing J ( π ) over a local neighborhood of the most recent iterate π k : where D is some distance measure, and δ > 0 is a step size.”
- Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor (2018, background): “Many actor-critic algorithms build on the standard, on-policy policy gradient formulation to update the actor (Peters & Schaal, 2008), and many of them also consider the entropy of the policy, but instead of maximizing the entropy, they use it as an regularizer (Schul-man et al., 2017b; 2015; Mnih…”
- Trust-PCL: An Off-Policy Trust Region Method for Continuous Control (2017, background): “Previous work (Kakade, 2002; Bagnell & Schneider, 2003; Peters & Schaal, 2008; Schulman et al., 2015) has applied natural gradient to policy optimization, locally improving expected reward subject to variants of d θ T F ( θ )d θ ≤ (cid:15) .”
- Deep reinforcement learning for robotic manipulation with asynchronous off-policy updates (2016, methodology): “Of course, many other linear representations are possible, including DMPs [39], splines [3], and task-specific representations [40].”
- The Concrete Distribution: A Continuous Relaxation of Discrete Random Variables (2016, background): “Though the basic version of the estimator can suffer from high variance, various variance reduction techniques can be used to make the estimator much more effective (Greensmith et al., 2004).”
- Accelerating Online Reinforcement Learning with Offline Datasets (2020, background): “One class of algorithms initializes the policy via behavioral cloning from demonstrations, and then fine-tunes with reinforcement learning [33, 15, 40, 18, 35, 10, 50].”
- Deep learning in neural networks: An overview (2014, neutral): “…& Mahadevan, 2003; Grondman, Busoniu, Lopes, & Babuska, 2012; Grüttner et al., 2010;Heess, Silver, & Teh, 2012; Kohl & Stone, 2004; Peters, 2010; Peters & Schaal, 2008a, 2008b; Rückstieß, Felder, & Schmidhuber, 2008; Sehnke et al., 2010; Sutton, McAllester, Singh, &Mansour, 1999;Wierstra,…”
- Reinforcement learning in robotics: A survey (2013, methodology): “…of additional structure within the reinforcement learning domain, including, for instance, the (approximate) Markov structure of problems, developing approximate models, value-function estimates when available (Peters and Schaal, 2008c), or even simply the causal ordering of actions and rewards.”
- Active learning of inverse models with intrinsically motivated goal exploration in robots (2013, neutral): “[79, 112]), as well as regression techniques allowing to infer the motor policy parameters corresponding to a given novel parameterized task, and based on the previously learnt correspondences between policy and task parameters (e.”
- QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation (2018, methodology): “Reinforcement learning offers a promising avenue for tackling this problem, but current work on reinforcement learning tackles the problem of mastering individual skills, such as hitting a ball [1], opening a door [2, 3], or throwing [4].”
- The AdobeIndoorNav Dataset: Towards Deep Reinforcement Learning based Real-world Indoor Robot Visual Navigation (2018, background): “Peters et al. [25] use RL to learn motor primitives.”
- Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations (2017, methodology): “d) Combining RL with demonstrations: Methods based on dynamic movement primitives (DMPs) [36], [50], [21], [18] have been used to effectively combine demonstrations and RL to enable faster learning.”
- Regularized Behavior Value Estimation (2021, methodology): “Our construction is based on direct policy differentiation (Peters and Schaal, 2008; Williams, 1992) where the objective”
- Deep Imitation Learning for Complex Manipulation Tasks from Virtual Reality Teleoperation (2017, background): “While more traditional RL success stories in robotics (e.g., [45], [46], [47]) work in state space, more recent work has been able to learn deep neural net policies from pixels to actions (e.g., [17], [18], [20]).”