Audio Texture Synthesis with Scattering Moments

By Joan Bruna, Stéphane Mallat. 2013

49 citations recorded by the source corpus.

We introduce an audio texture synthesis algorithm based on scattering moments. A scattering transform is computed by iteratively decomposing a signal with complex wavelet filter banks and computing their amplitude envelop. Scattering moments provide general representations of stationary processes computed as expected values of scattering coefficients. They are estimated with low variance estimators from single realizations. Audio signals having prescribed scattering moments are synthesized with a gradient descent algorithms. Audio synthesis examples show that scattering representation provide good synthesis of audio textures with much fewer coefficients than the state of the art.

Subfields: Computer Vision and Pattern Recognition, Speech & Audio, Signal Processing

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Andrea Vedaldi
  3. Andrew Zisserman
  4. Dacheng Tao
  5. Xiaogang Wang
  6. Jitendra Malik
  7. Ming-Hsuan Yang
  8. Trevor Darrell

In Speech & Audio

  1. Eugene Belilovsky
  2. Sergey Zagoruyko
  3. Edouard Oyallon
  4. Simon Lacoste-Julien
  5. Matthew B. Blaschko
  6. Gabriel Huang
  7. Nikos Komodakis
  8. Yann LeCun

In Signal Processing

  1. Edouard Oyallon
  2. Stéphane Mallat
  3. Sergey Zagoruyko
  4. Eugene Belilovsky
  5. Joan Bruna
  6. Matthew J. Hirn
  7. Nikos Komodakis
  8. Simon Lacoste-Julien

Citations in the corpus