Finite-Time Last-Iterate Convergence for Multi-Agent Learning in Games
By Tianyi Lin, Zhengyuan Zhou, Panayotis Mertikopoulos, Michael I. Jordan. 2020
59 citations recorded by the source corpus.
In this paper, we consider multi-agent learning via online gradient descent in a class of games called $\lambda$-cocoercive games, a fairly broad class of games that admits many Nash equilibria and that properly includes unconstrained strongly monotone games. We characterize the finite-time last-iterate convergence rate for joint OGD learning on $\lambda$-cocoercive games; further, building on this result, we develop a fully adaptive OGD learning algorithm that does not require any knowledge of problem parameter (e.g. cocoercive constant $\lambda$) and show, via a novel double-stopping time technique, that this adaptive algorithm achieves same finite-time last-iterate convergence rate as non-adaptive counterpart. Subsequently, we extend OGD learning to the noisy gradient feedback case and establish last-iterate convergence results--first qualitative almost sure convergence, then quantitative finite-time convergence rates-- all under non-decreasing step-sizes. To our knowledge, we provide the first set of results that fill in several gaps of the existing multi-agent online learning literature, where three aspects--finite-time convergence rates, non-decreasing step-sizes, and fully adaptive algorithms have been unexplored before.
Subfields: Artificial Intelligence, Computational Theory and Mathematics, Management Science and Operations Research, Reinforcement Learning, Optimization & Training
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Gauthier Gidel
- Simon Lacoste-Julien
- Nicolas Loizou
- Ioannis Mitliagkas
- Hugo Berard
- Peter Richtárik
- Sebastian U. Stich
- Martin Jaggi
In Computational Theory and Mathematics
- Nicolas Loizou
- Hugo Berard
- Gauthier Gidel
- Simon Lacoste-Julien
- Ioannis Mitliagkas
- Peter Richtárik
- Zeyuan Allen-Zhu
- Jakub Konecný
In Management Science and Operations Research
In Reinforcement Learning
In Optimization & Training
- Gauthier Gidel
- Simon Lacoste-Julien
- Nicolas Loizou
- Ioannis Mitliagkas
- Hugo Berard
- Peter Richtárik
- Sebastian U. Stich
- Martin Jaggi
Citations in the corpus
- Stochastic Gradient Descent-Ascent and Consensus Optimization for Smooth Games: Convergence Analysis under Expected Co-coercivity (2021, background): “Even more, Theorem 4.6 in Lin et al. [2020b] requires that the sequence, τ k , goes to zero with k in order to get convergence; ii) for an absolute random noise model, noise variance is uniformly bounded by σ k , a bounded variance assumption.”