Learning to Play Guess Who? and Inventing a Grounded Language as a Consequence

By Emilio Jorge, Mikael Kågebäck, Emil Gustavsson. 2016

70 citations recorded by the source corpus.

Learning your first language is an incredible feat and not easily duplicated. Doing this using nothing but a few pictureless books, a corpus, would likely be impossible even for humans. As an alternative we propose to use situated interactions between agents as a driving force for communication, and the framework of Deep Recurrent Q-Networks (DRQN) for learning a common language grounded in the provided environment. We task the agents with interactive image search in the form of the game Guess Who?. The images from the game provide a non trivial environment for the agents to discuss and a natural grounding for the concepts they decide to encode in their communication. Our experiments show that it is possible to learn this task using DRQN and even more importantly that the words the agents use correspond to physical attributes present in the images that make up the agents environment.

Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition, Reinforcement Learning

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In Artificial Intelligence

  1. Mohit Bansal
  2. Shimon Whiteson
  3. Jianfeng Gao
  4. Kyunghyun Cho
  5. Devi Parikh
  6. Dhruv Batra
  7. Yoshua Bengio
  8. Jason Aaron Edward Weston

In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Dacheng Tao
  3. Andrew Zisserman
  4. Trevor Darrell
  5. Jitendra Malik
  6. Devi Parikh
  7. Xiaogang Wang
  8. Andrea Vedaldi

In Reinforcement Learning

  1. Shimon Whiteson
  2. Wendelin Böhmer
  3. Christian Schröder de Witt
  4. Tabish Rashid
  5. Jakob N. Foerster
  6. Gregory Farquhar
  7. Chongjie Zhang
  8. Philip H. S. Torr

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