Probabilistic data association for semantic SLAM
By Sean L. Bowman, Nikolay A. Atanasov, Kostas Daniilidis, George Pappas. 2017
471 citations recorded by the source corpus.
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Abhinav Kumar Gupta
- Sergey Levine
- Kristen Grauman
- Trevor Darrell
- Ruslan Salakhutdinov
- Xinlei Chen
- Dhruv Batra
- Jitendra Malik
Citations in the corpus
- Continuous Scene Representations for Embodied AI (2022, background): “There are object-based maps that encode objectlevel semantics and the relationships [3, 7, 42].”
- A Survey on Active Simultaneous Localization and Mapping: State of the Art and New Frontiers (2022, background): “Instead of geometric features, a sparse map can capture objects, described by a semantic category, pose, and shape [91], [92].”
- Seeing the Un-Scene: Learning Amodal Semantic Maps for Room Navigation (2020, background): “Some works formulate active SLAM as Partially Observable Markov Decision Process and use either Bayesian Optimization [27] or Reinforcement Learning [23] to plan trajectories that lead to accurate maps.”
- Global Pose Estimation with an Attention-Based Recurrent Network (2018, background): “Several such solvers achieve excellent performance, for example, g2o [25], TSAM [8], Ceres, iSAM [20], SLAM++ [38], and recently [2] for optimization with semantic data association.”
- SuMa++: Efficient LiDAR-based Semantic SLAM (2019, methodology): “Motivated by the advances of deep learning and Convolutional Neural Networks (CNNs) for scene understanding, there have been many semantic SLAM techniques exploiting this information using cameras [5], [31], cameras + IMU data [4], stereo cameras [10], [15], [18], [33], [38], or RGB-D sensors [3], [”
- Kimera: From SLAM to spatial perception with 3D dynamic scene graphs (2021, methodology): “, 2015), research in these two fields has traditionally proceeded in isolation, and there has been a recent and growing research at the intersection of these areas (Bao and Savarese, 2011; Bowman et al., 2017; Cadena et al., 2016; Davison, 2018; Grinvald et al., 2019; Hackel et al., 2017; Zheng et a”
- Object Goal Navigation using Goal-Oriented Semantic Exploration (2020, background): “Some of the more relevant works incorporate semantics in the map using probabilistic graphical models [3] or using recent learning-based computer vision models [48, 29].”
- CubeSLAM: Monocular 3-D Object SLAM (2018, background): “Uncertain data association of object SLAM is addressed in [26].”
- 3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans (2020, background): “, [8, 12, 30, 67, 85, 93, 97]) mostly focuses on “flat” representations (object constellations, metric-semantic meshes or volumetric models) that are not hierarchical in nature.”
- Combining Optimal Control and Learning for Visual Navigation in Novel Environments (2019, unknown): “To overcome these limitations, task planning approaches have been proposed that leverage object and region specific semantics during planning [4, 7, 9, 13, 33]; however, often hand-tuned heuristics are used to leverage these semantics in planning.”
- Variational End-to-End Navigation and Localization (2018, background): “However, our notion of visual matching is much more high-level, more akin to semantic visual localization and SLAM [26], [27], where the semantic-level features are driving affordances.”
- Open-vocabulary Queryable Scene Representations for Real World Planning (2022, background): “Semantic SLAM [9]–[11] is an augmentation over traditional SLAM, it assigns semantic features over geometric features provided by SLAM (points, lines, planes).”
- Visual-Inertial Navigation: A Concise Review (2019, background): “Moreover, a few recent research efforts have attempted to endow VINS with semantic understanding of environments [167, 168, 169, 170], which is only sparsely explored but holds great potentials.”
- Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization (2022, unknown): “The literature has focused on both object-based maps [10, 14, 41, 42, 53, 56] and dense maps, including volumetric models [23, 38, 40], point clouds [6, 32, 61], and 3D meshes [48, 51].”