Learning to Play Chess Using Temporal Differences

By Jonathan Baxter, Andrew Tridgell, Lex Weaver. 2000

136 citations recorded by the source corpus.

In this paper we present TDLEAF(λ), a variation on the TD(λ) algorithm that enables it to be used in conjunction with game-tree search. We present some experiments in which our chess program “KnightCap” used TDLEAF(λ) to learn its evaluation function while playing on Internet chess servers. The main success we report is that KnightCap improved from a 1650 rating to a 2150 rating in just 308 games and 3 days of play. As a reference, a rating of 1650 corresponds to about level B human play (on a scale from E (1000) to A (1800)), while 2150 is human master level. We discuss some of the reasons for this success, principle among them being the use of on-line, rather than self-play. We also investigate whether TDLEAF(λ) can yield better results in the domain of backgammon, where TD(λ) has previously yielded striking success.

Subfields: Artificial Intelligence, Economics and Econometrics, Reinforcement Learning

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Sergey Levine
  2. Pieter Abbeel
  3. Yuxi Li
  4. Yoshua Bengio
  5. Timothy P. Lillicrap
  6. David Silver
  7. Chelsea Finn
  8. Jimmy Ba

In Economics and Econometrics

  1. Matthew Lai
  2. David Silver
  3. Timothy P. Lillicrap
  4. Arthur Guez
  5. Tomoyuki Kaneko
  6. Aja Huang
  7. Marc Lanctot
  8. Thore Graepel

In Reinforcement Learning

  1. Sergey Levine
  2. Pieter Abbeel
  3. Yuxi Li
  4. Timothy P. Lillicrap
  5. David Silver
  6. Jimmy Ba
  7. Shimon Whiteson
  8. R´emi Munos

Citations in the corpus