A game plan: Gamification design principles in mHealth applications for chronic disease management
By A. Miller, J. Cafazzo, E. Seto. Health Informatics Journal, 2016
416 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Education, General Health Professions
View Paper: https://www.semanticscholar.org/paper/f9be2234cbcb02cadb45c2994463cfecfab63a0c
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
In Education
In General Health Professions
- Robert West
- Susan Michie
- Olga Perski
- Ann Blandford
- Marie Johnston
- I. Ajzen
- Benjamin Gardner
- P. Nilsen
Citations in the corpus
- Conceptualising engagement with digital behaviour change interventions: a systematic review using principles from critical interpretive synthesis (2016, background): “Message tone, which refers to the terminology and wording used to communicate health messages [92, 101], and narrative [43, 50, 65, 103, 125, 140], referring to the presence of a storyline, have been hypothesised to positively influence engagement.”