Linear octtrees for fast processing of three-dimensional objects
By I. Gargantini. 1982
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Maxim Tatarchenko
- Alexey Dosovitskiy
- M. Homel
- E. Herbold
- Jitendra Malik
- Jiajun Wu
- Andrea Vedaldi
- Vladlen Koltun
Citations in the corpus
- Octree Generating Networks: Efficient Convolutional Architectures for High-resolution 3D Outputs (2017, methodology): “m is calculated from (x, l) using Z-order curves [13]”
- Field‐gradient partitioning for fracture and frictional contact in the material point method (2017, methodology): “A variety of methods exist for efficient generation of particle neighbor lists, with OctTree data structures [56] being the preferred method for sparse or heterogeneously distributed points in 3-D.”