Synthesizing multimodal utterances for conversational agents
By Stefan Kopp, Ipke Wachsmuth. Comput. Animat. Virtual Worlds, 2004
302 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Social Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/f59c8ad5a1527df51ad51d74bd02fdacf5910df4
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Stacy C. Marsella
- Andrew N. Marshall
- Marcelo Kallmann
- Marcus Thiébaux
- Stefan Kopp
- Louis-philippe Morency
- Amir Sadeghipour
- Friederike A. Eyssel
In Social Psychology
- Stacy C. Marsella
- Andrew N. Marshall
- Louis-philippe Morency
- Amir Sadeghipour
- Marcelo Kallmann
- Marcus Thiébaux
- Friederike A. Eyssel
- Stefan Kopp
In Human-Computer Interaction
- Stacy C. Marsella
- Andrew N. Marshall
- Amir Sadeghipour
- Louis-philippe Morency
- Marcelo Kallmann
- Marcus Thiébaux
- Kristinn R. Thórisson
- Friederike A. Eyssel
Citations in the corpus
- To Err is Human(-like): Effects of Robot Gesture on Perceived Anthropomorphism and Likability (2013, background): “Based on the definition provided in [12], each chunk refers to a single idea unit represented by an intonation phrase and, optionally in a multimodal utterance, by an additional co-expressive gesture phrase.”
- Towards a Common Framework for Multimodal Generation: The Behavior Markup Language (2006, methodology): “As we have already mentioned, the Behavior Markup Language presented here is an improvement and extension of prior related languages that have been used extensively in many projects [2, 3, 4, 7, 9, 11, 12, 17, 20].”
- Gesture-based Object Recognition using Histograms of Guiding Strokes (2012, methodology): “For a similar segmentation, we apply the concept of guiding strokes, proposed by Kopp and Wachsmuth [5], which splits gestural wrists’ trajectories with respect to their spatial and kinematic features.”
- SmartBody: behavior realization for embodied conversational agents (2008, methodology): “The specific problem of synthesizing realistic behaviors for conversational characters has been also addressed by several researchers [26, 27, 28, 29].”