Extreme 3D Face Reconstruction: Seeing Through Occlusions
By Anh Tuan Tran, Tal Hassner, Iacopo Masi, Eran Paz, Yuval Nirkin, Gérard G. Medioni. 2017
183 citations recorded by the source corpus.
Existing single view, 3D face reconstruction methods can produce beautifully detailed 3D results, but typically only for near frontal, unobstructed viewpoints. We describe a system designed to provide detailed 3D reconstructions of faces viewed under extreme conditions, out of plane rotations, and occlusions. Motivated by the concept of bump mapping, we propose a layered approach which decouples estimation of a global shape from its mid-level details (e.g., wrinkles). We estimate a coarse 3D face shape which acts as a foundation and then separately layer this foundation with details represented by a bump map. We show how a deep convolutional encoder-decoder can be used to estimate such bump maps. We further show how this approach naturally extends to generate plausible details for occluded facial regions. We test our approach and its components extensively, quantitatively demonstrating the invariance of our estimated facial details. We further provide numerous qualitative examples showing that our method produces detailed 3D face shapes in viewing conditions where existing state of the art often break down.
Subfields: Computer Vision and Pattern Recognition
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In Computer Vision and Pattern Recognition
- Michael J. Black
- Luc Van Gool
- Andrea Vedaldi
- Jitendra Malik
- Andrew Zisserman
- Xiaogang Wang
- Dacheng Tao
- Ming-Hsuan Yang
Citations in the corpus
- PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization (2020, background): “High-Resolution Synthesis in Texture Space A number of recent approaches pursue reconstructing high-quality 3D texture or geometry by making use of a texture map representation [48, 41, 23] on which to estimate geometric or color details.”
- Unsupervised Learning of Probably Symmetric Deformable 3D Objects From Images in the Wild (2019, methodology): “For objects such as human bodies and human faces, some methods [16], [17], [18], [20], [21], [29], [57], [58], [59], [60], [61] have learn to reconstruct from raw images, but starting from the knowledge of a predefined shape model, such as SMPL [62] or Basel [11], or shape templates.”
- FaceScape: A Large-Scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Prediction (2020, background): “[47] proposed to predict a bump map to represent the wrinkle-level geometry base on a rough base model.”
- X2Face: A network for controlling face generation by using images, audio, and pose codes (2018, background): “fitting of 3DMMs by including high level details [34, 41], taking into account additional images [33] or 3D scans [4], or by learning 3DMM parameters directly from RGB data without ground truth labels [2, 39].”
- EMOCA: Emotion Driven Monocular Face Capture and Animation (2022, background): “The latter are trained fully supervised [15, 34, 42, 67, 87, 88, 98] or self-supervised with predicted 2D keypoints [19, 27, 52, 73, 76, 80, 82, 83, 96], 2D face contours [52], photometric constraints [19, 27, 30, 76, 80, 82, 83, 96], face recognition features [19, 27, 30, 76], multi-view constraint”
- Learning to Regress 3D Face Shape and Expression From an Image Without 3D Supervision (2019, methodology): “We evaluate RingNet qualitatively and quantitatively and compare our results with publicly available methods, namely: PRNet (ECCV 2018 [9]), Extreme3D (CVPR 2018 [35]) and 3DMM-CNN (CVPR 2017 [34]).”
- 3D Morphable Face Models—Past, Present, and Future (2019, unknown): “Tran and Liu [2018a] incorporate such a conventional rasterization pipeline into an in-network differentiable renderer.”
- Accurate 3D Face Reconstruction With Weakly-Supervised Learning: From Single Image to Image Set (2019, methodology): “Some of them apply CNNs to regress 3DMM coefficients [37, 13, 2, 49, 51, 16], some use multi-step schemes to add correction or details onto coarse 3DMM predictions [38, 48, 52, 18], while others advocate direct model-free reconstruction [45, 53, 46, 14].”
- Learning an animatable detailed 3D face model from in-the-wild images (2020, methodology): “We compare DECA with publicly available methods, namely 3DDFA-V2 [Guo et al. 2020], Deng et al. [2019], RingNet [Sanyal et al. 2019], PRNet [Feng et al. 2018b], 3DMM-CNN [Tran et al. 2017] and Ex-treme3D [Tran et al. 2018].”