Violent video games and anger as predictors of aggression
By Gary W. Giumetti, Patrick M. Markey. 2007
123 citations recorded by the source corpus.
Subfields: Education, Social Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/f42eca21a9ec7d999dd677f95afb2c6d039fb13a
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Education
In Social Psychology
- Andrew K. Przybylski
- Richard M. Ryan
- C. Rigby
- Edward L. Deci
- Torill Elvira Mortensen
- Maarten Vansteenkiste
- Bart Soenens
- Juho Hamari
In Sociology and Political Science
- Richard M. Ryan
- C. Rigby
- Andrew K. Przybylski
- Torill Elvira Mortensen
- Juho Hamari
- C. Ferguson
- Edward L. Deci
- Sebastian Deterding
Citations in the corpus
- A Motivational Model of Video Game Engagement (2010, background): “The empirical study of player aggression focuses on how the violent content and themes of games can serve as a source of increased aggression postplay, especially among highly aggressive individuals (Giumetti & Markey, 2007).”
- Anger, Fear, and Games: The Long Event of #GamerGate (2018, background): “Jack Thompson, disbarred lawyer, blamed games for the 1999 Columbine killings (Giumetti & Markey, 2007).”