The Factor Structure of the Presence Questionnaire
By Bob G. Witmer, Christian J. Jerome, Michael J. Singer. Presence - Teleoperators and Virtual Environments, 2005
747 citations recorded by the source corpus.
Subfields: Automotive Engineering, Media Technology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/f35f8f9c4c436aef359c60f30471537ddb765c2a
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Automotive Engineering
- Matthew R. Longo
- Richard Skarbez
- Mary C. Whitton
- J. D. de Winter
- Frederick P. Brooks, Jr.
- Riender Happee
In Media Technology
In Human-Computer Interaction
- Manos Tsakiris
- Matthew R. Longo
- Richard Skarbez
- Mary C. Whitton
- Patrick Haggard
- Marjolein Kammers
- Friederike Schüür
- Emilie Loup-Escande
Citations in the corpus
- A Survey of Presence and Related Concepts (2017, background): “There have been three significant factor analyses of presence and presence questionnaires in the literature: Schubert et al., Lessiter et al., and Witmer et al. [78, 109, 110, 156].”
- User Acceptance of Virtual Reality: An Extended Technology Acceptance Model (2020, methodology): “Similarly, the French version of the Presence Questionnaire includes five factors, while Witmer (2005) found that a four-factor model provides the best fit for the data obtained with the original version.”
- External Human-Machine Interfaces on Automated Vehicles: Effects on Pedestrian Crossing Decisions (2019, methodology): “The presence questionnaire of Witmer, Jerome, and Singer (2005) was used to measure the fidelity of the virtual experience.”
- Using Presence Questionnaires in Virtual Reality (2019, background): “The lowest variance was found for the questionnaire by Witmer and Singer [43].”
- Consumer perceptions and purchase behavior toward imperfect fruits and vegetables in an immersive virtual reality grocery store (2019, neutral): “Consumers’ levels of presence and ease of interaction with the VR technology used were measured with four and eight items, respectively (Witmer et al., 2005).”
- Industry use of virtual reality in product design and manufacturing: a survey (2017, background): “2001; Bowman and McMahan 2007) as well as ways for measuring it (Witmer and Singer 1998; Witmer et al. 2005) Virtual Reality”
- What is embodiment? A psychometric approach. (2008, positive): “Some recent studies have even used psychometrics to investigate complex conscious experiences such as the feeling of presence in virtual environments (e.g., Witmer, Jerome, & Singer, 2005 ), and anomalous sensations associated with schizophrenia (Bell, Halligan, & Ellis, 2006) and depersonalization”