Fundamentals of Wearable Computers and Augumented Reality
By W. Barfield, T. Caudell. 2000
433 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition
View Paper: https://www.semanticscholar.org/paper/f2ae7f5aa6b0b2d2c5c6f71e201786cae44fd71d
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In Computer Vision and Pattern Recognition
Citations in the corpus
- Multimodal 'eyes-free' interaction techniques for wearable devices (2003, background): “The ‘Twiddler’ [1], a small onehanded chord keyboard, is often used on wearables but it can be hard to use and requires learning of the chords.”
- Human-Computer Interaction: Overview on State of the Art (2008, positive): “The available technology could also affect how different types of HCI are designed for the same purpose.”
- Antennas and propagation for on-body communication systems (2007, background): “A number of applications exploiting such devices have been in development recently and are widely known by a common name 'wearable' or 'ubiquitous' computing [ 1 ].”
- Discussions on non-probabilistic convex modelling for uncertain problems (2017, background): “4 An augmented reality glasses problem Augmented reality glasses (AR glasses) [45, 46] is a kind of smart wearable device developed recently.”
- Metallic MXenes: A New Family of Materials for Flexible Triboelectric Nanogenerators (2018, background): “Electronic devices, such as mobile phones and laptops, account for a large portion of the global electricity consumption [1].”