Deducing ink-transmittance spectra from reflectance and transmittance measurements of prints
By M. Hébert, R. Hersch. Electronic imaging, 2007
561 citations recorded by the source corpus.
Subfields: Archeology, Atomic and Molecular Physics, and Optics, Computational Mechanics
View Paper: https://www.semanticscholar.org/paper/effa943e421bd91f4c3614db99e7108b0e20e139
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Archeology
In Atomic and Molecular Physics, and Optics
- Jan Peters
- Aaron F. Bobick
- Stefan Schaal
- Aaron Hertzmann
- Yukihiko Funaki
- René van den Brink
- Boram Park
- Youngsub Chun
In Computational Mechanics
- Jan Peters
- Stefan Schaal
- Aaron Hertzmann
- Yukihiko Funaki
- René van den Brink
- Boram Park
- Youngsub Chun
- Sylvain Calinon
Citations in the corpus
- Imitation and Reinforcement Learning (2010, background): “Please refer to [9] for a review of imitation learning methods.”
- Learning Shared Latent Structure for Image Synthesis and Robotic Imitation (2005, background): “Another domain where finding common structure is crucial is imitation learning, also called “learning by watching” [11, 12, 6].”
- Consistency, population solidarity, and egalitarian solutions for TU-games (2016, methodology): “6The equal division solution satisfies several well-known consistency axioms that are also satisfied by the Shapley value such as those of Sobolev (1973) and Hart and Mas-Colell (1988, 1989), which are not satisfied by the CIS-value.”
- Axiomatizations of a Class of Equal Surplus Sharing Solutions for TU-Games (2009, background): “The usual standardness for two-player games states that in a two player game every player earns its own worth plus half of what remains of the worth of the two-player (‘grand’) coalition (see, e.g. Hart and Mas-Colell, 1988, 1989).”
- On Human Action (2011, background): “In robotics, generative implies an explicit modeling of each of the categories of action: the notion of generative models often embraces representations that not only support the recognition of an action but also permit the robot to synthesize such an action itself [6, 11, 43, 44].”
- Machine learning of motor skills for robotics (2007, background): “Building upon previous work (Peters et al., 2003a; Schaal, Peters, Nakanishi, & Ijspeert, 2003; Schaal et al., 2004), and based upon our review of related approaches, we outline steps towards a general framework for motor skill learning in this section.”