Development of the Sport Interest Inventory (SII): Implications for Measuring Unique Consumer Motives at Team Sporting Events
By Daniel C. Funk, Daniel F. Mahony, M. Nakazawa, Sumiko Hirakawa. 2001
216 citations recorded by the source corpus.
Subfields: Economics and Econometrics, Gender Studies, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/ef6518a1113336cbff665d8ecbc8dc0895b9259a
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Economics and Econometrics
In Gender Studies
- Daniel C. Funk
- Lynn L. Ridinger
- Anita M. Moorman
- M. Walker
- Woosoon Kim
- Jeffery D. James
- Konstantinos Alexandris
- Kevin Filo
In Sociology and Political Science
- Daniel C. Funk
- Lynn L. Ridinger
- Anita M. Moorman
- M. Walker
- Woosoon Kim
- Jeffery D. James
- Kevin Filo
- Konstantinos Alexandris
Citations in the corpus
- Exploring Origins of Involvement: Understanding the Relationship Between Consumer Motives and Involvement with Professional Sport Teams (2004, result): “The SII examined the relationships between the 54 observed variables and 18 first order latent variables (antecedents): interest in basketball (BAS), interest in players (PLA), bonding with friends (BON), socialization (SOC), drama (DRA), interest in team (TEM), community pride (COM), support for wo”
- Motives and Points of Attachment: Fans versus Spectators in Intercollegiate Athletics (2003, unknown): “The correlation coefficients of the motives in Fink et al. (2002b) and Funk et al. (2001; 2002) varied considerably; that is, some of the motives were more highly correlated with each other than others.”
- eSport vs. Sport: A Comparison of Spectator Motives (2018, unknown): “Common motives include vicarious achievement, drama, excitement, entertainment value, and social opportunities (Funk et al., 2001; Milne & McDonald, 1999; Trail & James, 2001). eSport represents a new area for study in sport consumer behavior (Funk, 2017).”
- Measuring the social impacts associated with Super Bowl XLIII: Preliminary development of a psychic income scale (2012, background): “Family ties increase when people watch games with families (Eitzen, 2005; Funk et al., 2001; Wann, 1995) and also provide tangible socializing opportunities including event-related social activities, ancillary events, theming, and informal social opportunities (Chalip, 2006; Coakley, 2001).”
- Testing Models of Motives and Points of Attachment among Spectators in College Football (2009, unknown): “For example, Murrell and Dietz’s (1992) research suggested that identification with the university as an important point of attachment while Funk et al. (2001) suggested that fans’ attachment to the sport and players may also be of importance.”
- Fans vs. Spectators: An Analysis of Those who Attend Intercollegiate Football Games (2005, unknown): “However, indirect evidence exists to suggest that there may in fact be relationships between specific motives and points of attachment (Funk et al., 2001; Funk et al., 2002).”