Synthesis of complex dynamic character motion from simple animations
By Karen Liu, Zoran Popovi´c. ACM Transactions on Graphics, 2002
302 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Control and Systems Engineering
View Paper: https://www.semanticscholar.org/paper/ed898c957ecb06ad23337dba136975c9f893d029
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Michael J. Black
- Sergey Levine
- Trevor Darrell
- Taku Komura
- Jitendra Malik
- Jun Saito
- Luc Van Gool
- He Zhang
In Control and Systems Engineering
- He Zhang
- Sebastian Starke
- Jun Saito
- Taku Komura
- D.A. Forsyth
- Steven M. LaValle
- Okan Arikan
- Leslie Ikemoto
Citations in the corpus
- Generalizing motion edits with Gaussian processes (2009, background): “The constraints may be kinematic [Bruderlin and Williams 1995; Witkin and Popovic 1995], physical [Liu and Popovic 2002; Tak and Ko 2005; Shin et al. 2003; Popovic and Witkin 1999], stylistic [Pullen and Bregler 2002], emotional [Amaya et al.”
- Planning algorithms (2006, background): “Motion planning problems and techniques have been gaining interest in computer graphics, particularly for generating animations of virtual humans (or digital actors); works in this area include [35, 88, 395, 502, 547, 557, 560, 594, 620, 652, 715, 805, 980].”
- Mode-adaptive neural networks for quadruped motion control (2018, methodology): “Trajectory-Based Approaches: Many trajectory optimization techniques are developed for human motion synthesis [Al Borno et al. 2013; Liu et al. 2005; Liu and Popović’ 2002; Ye and Liu 2012] and some of these ideas are applied for quadruped motion synthesis.”